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Mario and the 3D paradox's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #40 | 2.516 | 3.429 |
Audio | #42 | 1.677 | 2.286 |
How well does the game fit the themes? | #42 | 2.621 | 3.571 |
Visuals | #46 | 2.306 | 3.143 |
Gameplay | #49 | 2.306 | 3.143 |
Overall | #49 | 2.132 | 2.905 |
How well did the game make use of diversifiers? | #57 | 1.363 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
probably more than 3 hours, I didnt count the time i exported the game and only counted the time i was able to change things on the unity project
Use of theme?
Novel twist on a classic game.
Use of diversifiers?
None
Did you have fun?
Definitely
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Comments
Hi!
This is a pretty interesting game. I couldn't understand how to beat the boss goomba, but I had fun playing mario in 3d
So this was actually pretty cool! However, how do you access the 3D vision.
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poetico
I enjoyed the trippy visuals. In its current state I can't find a reason to play the game from the "2D" perspective. What was your vision with the 2D/3D mechanic?
Thanks for playing! I tried to make the camera alternate in parts of the level where you could only play on 2d and then where there are places you cant see, you would change the perspective, but I didn't have enough time and didn't add that mechanic (I will do in a later version outside of the jam).