Play game
Runeman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game make use of diversifiers? | #44 | 1.941 | 3.500 |
Visuals | #61 | 1.664 | 3.000 |
How well does the game fit the themes? | #63 | 1.387 | 2.500 |
Gameplay | #65 | 1.248 | 2.250 |
Overall | #65 | 1.341 | 2.417 |
How much do you enjoy the game overall? | #66 | 1.109 | 2.000 |
Audio | #67 | 0.693 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
3 hours per build, 9 hours total (±6 minutes).
Use of theme?
(weak) "Chain Reaction" - incorporating mechanic from an older game of mine, RuneChain, which had "Chain Reaction" as a theme too.
Negative Feedback Loop - The game gives the player less runes and more enemies the more they progress into the game (by moving towards the darker map areas).
Use of diversifiers?
Joined Trijam Discord. Uploaded source code. Generated some things randomly (granted, it almost doesn't work). Edited game page theme to match in-game colors. Used input randomness. Game can be played with WASD/ZQSD/Arrows, but not IJKL. Sequel to an older 2D game of mine, RuneChain.
Did you have fun?
Leave a comment
Log in with itch.io to leave a comment.
Comments
Hi!
I didn't really understood the gameplay or the rune system. Was it even usable in the current build?
Can't play with integrated graphics card.
The mac version doesn't work 😠I'll give it a go later on my windows PC!
Sorry about that! I don't have a Mac handy to test, unfortunately.
no worries, I can play on windows later :)