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Evertheon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How well did the game make use of diversifiers? | #31 | 2.615 | 2.615 |
How well does the game fit the themes? | #39 | 2.769 | 2.769 |
Overall | #41 | 2.321 | 2.321 |
How much do you enjoy the game overall? | #41 | 2.385 | 2.385 |
Gameplay | #44 | 2.385 | 2.385 |
Audio | #44 | 1.462 | 1.462 |
Visuals | #45 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How much time was taken?
About 2 days.
Use of theme?
Chain Reaction - A mine that explodes causes nearby mines to explode too.
Novel Twist on Classic Game - This game is based on Minesweeper.
Use of diversifiers?
- Join the Trijam Discord and read the #rules channel!
- Tweet out your game with #Trijam and @GunnarClovis for a retweet! Do the same for any videos you make!
Did you have fun?
Yes
Definitely
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Comments
I wasn't confident I was doing anything until the very end of the game. Giving the enemy a health bar would have been a nice way to communicate the progress a player is making. Having the aim angle locked to increments of 45 degrees was a bit rough. With a bit more polish this could be an interesting prototype.
Hi!
It's a very interesting concept. I liked how the tank's shooter moved to out cursor's position.
I'm glad you liked!
Art and gameplay were good. But I just couldn't kill that evil smiley! I must have hit him with 20 mines but he wouldn't go down. Would be nice if we could see his health bar
It takes like 100 mines to kill it. Will work on a boss health bar in the near future.
I tried again and I got Victory!!!