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Tongue of Man's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #1 | 4.429 | 4.429 |
Overall | #3 | 4.286 | 4.286 |
Atmosphere | #4 | 4.143 | 4.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've been playing Torment: Tides of Numenera, which has some text adventure segments. In my humble opinion, this game is better than a lot of them.
I just really fucking like the mechanic about learning the language. Maybe it's because I'm interested in languages IRL, but I *love* it when shit like that is in games, where you sort of slowly begin to understand an unknown language.
In Planescape: Torment there was a certain race which spoke a different language, and there was a possible companion of that race. If you actually took the time to talk to him, chose the correct option and had enough wisdom, he could teach you his language. This meant that you could understand all those of that race. If you didn't know the language, the game would just tell you what motions they were making, but if you did you could basically listen in and gain a bunch of awesome stuff. I thought that was so fucking cool, like it felt so damn rewarding.
Obviously the mechanic in this game isn't as in depth as that, but I enjoyed the exploration and going back to the different carvings to see how you slowly began to understand more of them. And the usage of biblical references is actually good, and serves an actual purpose.
This may be a bit controversial, but a lot of times I feel like the biblical references get a bit tiresome. Like, a lot of authors just add them because they think it's cool, like a kid saying "oh man, this is gonna be so awesome, I'm gonna add an among us reference to my game, it's gonna be so great" but instead it's a grown-ass man using the most fucking referenced book in the entirety of mankind.
But I didn't get that from this game. I liked that you didn't just do an EPIC Christian reference, you actually use the babel myth as a jumping point to make your own story and (god forgive me for saying this) subvert it.
Well, the fact that I've written this whole schizo manifesto should tell you how much I liked this game.
So yeah, good-ass game. Kino, if you will.
Also, you might just have bought yourself a ticket to eternal suffering by mentioning The Lord's name in vain like a bajillion times. Good luck.
rad as heck. Was super immersed with a ambient soundtrack playing.
Religious tales as old as time seem to end up being a very good source of new stories. Tongue of Man has some of the most well-written ancient religious dialogues I've seen in a hot minute. Being able to explore the Tower really helps sell the atmosphere, even without music and visuals, because the imagery is more than enough. Paolo and Yvette are a great party to investigate the tower with. Mad props.
Mad immersive with a surprising focus on exploration. Going back and forth between places trying to understand how things came to be made for a very cool time. I recommend playing it with a chill but brooding soundtrack as bgm (silent hill, twin peaks, etc.)
Very descriptive and tense, it has a lot of religious analogy and symbolism/references, but it never feels phoned in or forced. I felt creeped out a ton while playing this, and that's a good thing.