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Battle with space debris's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visual design/UI | #3 | 3.000 | 3.000 |
Use of choices | #3 | 4.000 | 4.000 |
Emotional impact | #4 | 3.000 | 3.000 |
Character(s) | #5 | 3.000 | 3.000 |
Twine skills (use of variables, etc.) | #6 | 2.000 | 2.000 |
Use of multimedia (images, sound effects, etc.) | #6 | 1.000 | 1.000 |
Story | #7 | 3.000 | 3.000 |
Use of English | #7 | 2.000 | 2.000 |
Fun to read/play | #7 | 3.000 | 3.000 |
Overall | #7 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It' was fun to make choice. The diversity of selection was the best thing of this game. Also, background color and text color was very look good together.
I like how there are so many ways to get the “Game Over” screen in this story. It shows how easy it is for us humans to ruin everything. As @manonamora mentioned, the game reminds me of “Don’t Look Up.” If you have not seen this movie, I recommend that you watch it as it has similar themes to your story.
This entry had a lot of replayability, which was neat! After the introduction, the player has 2 or 3 choices to continue the story. Some will push you towards destruction, some will have a more positive outcome. There's a bit of a social commentary on how we - people on Earth - deal with catastrophic events (it kind of reminded me of the movie Don't Look Up for some choices).
This entry demonstrated basic use of visual design, with the change of the background colour or the inclusion of images (the rolling eyes emoji made me chuckle). But the text could have used a bit more polish (grammar check, or uncommon phrases like SNS).
Kuddos on your entry!