Normalement dans cet ordre, ça devrait marcher: x urne, vider urne, x cendres, fouiller cendres, prendre médaillon
manonamora
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Maliface’s re-scripted it: https://github.com/MalifaciousGames/Mali-s-Scripts/tree/main/chapbook-scripts/save-system
Update with fixes on the template will come some time today/tomorrow.
How to find the password:
Notes.txt's text has bolded words, each referring to one of the picture in the Trash folder. Each picture has been edited with a letter in the background. Put all those letters in the order described by the .txt file. That's the password.If you go through the DR’s file instead: check the first letter of each paragraph. They are bolded and green. That’s the password.
Do you mean the Théophile account? Have you gone through all the folders in the Guest Account?
If you're still stuck
Check the Trash Folder and the different files. They make a whole puzzle. There are two ways to find the password: check the notes.txt (hints in bold) or the DR's file (special formatting).Glad you enjoyed it!
Depending on what bread you use IRL, it is def possible to do it under 15min (it's just waiting for the egg to cook essentially). I do recommend some toasting, to it adds some crunchy texture.
Thanks for the bug(?)s! I'll see what can be edited (Adventuron does containers-ish but in a weird way, so some prepositions mess up stuff, and I didn't think of making enough synonyms iirc).
If by any chance you had a transcript (or plan on replaying to try one of the other recipes), I'd love to see it (for mistake fixing)
Hi!
Thanks for letting me know about the issue with the submission (it's now fixed).
Also, I just noticed the typo in the "jam" page: the Interactive Fiction Showcase 2025 is meant to showcase works created/completed in 2025 (and not 2024, as it had its own page). So, I will have to remove your submissions in a bit (leaving this up so you can see the message first :) )
There are two ways: linking that font setting to a css class (i.e. like the font type but in the css you change font-size instead of font-family) or add something like:
var sizepopup = document.getElementById("ui-dialog");
sizepopup.style.fontSize = settings.fontSize;
Fair warning: it changes right away and the popup may/will probably look weird until closed/reopned.
Hi there,
If you are starting with Twine, I don't recommend using a template, but learning the basics of Twine first.
Twine is a program with multiple formats (Harlowe - default, SugarCube, and Chapbook), each having its own way of coding (formatting of the code, name of macros, symbols to use). I would recommend you check ou the Twine references to see how Twine (the program) works (create a new project, import a Twine project, selecting/changing a format, etc...).
Then, you may want to check out basics tutorials for making links between passages and tracking choices. I recommend Dan Cox's YouTube series (see listed on this page). If you are set on using SugarCube, I have a whole basics section in my guide, with code examples in action.
Twine also has a community where you can ask questions (find links to the Discord/Reddit/Forum here) and get an answer quicker.
If you are still set on using one of the templates here, the easiest method is to download the HTML version of the template, import it into Twine, make a duplicate, and start editing that duplicate!
If you still have an issue with a template, please tell me which template you are using (since each are different).
EDIT: please note that these templates are meant to be used in SugarCube in the latest version of Twine. I only have so far one Harlowe equivalent (here).
Ah dang, I forgot to re-set the temporary variable in that popup. That's my bad!
Essentially, instead of listing all options with <<option "the-option">>, I used <<optionfrom "_variable">>, but forgot to set the variable before that.
If you check the CC-Eye passage (which is almost the same passage but not in a popup), there is this line at the start:
<<set _eyecolours = ["white", "grey", "golden", "green", "blue", "maroon", "brown", "black", "red", "pink", "purple", "lime", "seafoam", "cream"]>>
(it's the line that make the cycle work!)
BTW: if you are looking for explanation on how the Cycle macro works, check out this guide!
Hi!
I'm not sure if I'll have a solution, since I currently can't see your code, see which error message you have, nor know which SugarCube version you are using (2.37 is breaking the template - been working on updating all the templates).
The issue could be one of the following:
- Something wrong happened as you added the Notify macro (e.g. not pasted in the right section, edits made broke the macro)
- Something was wrong with the template to begin with (e.g. not compatible with your version of SugarCube)
First, you will want to check which version of SugarCube you are using:
- if SugarCube 2.36.1: remove the Notify code you currently have and re-add it (Chapel's repo, choose either the minified or pretty, and add the JS in the JavaScript and the CSS in the StyleSheet). I made sure the One Page Template didn't use any of the ID/Class name that macro uses.
- if SugarCube 2.37.3,
- Remove the Settings from the JavaScript (this is probably where the issue is) or move the custom macros (Notify and Dialog) above the settings
- The 2.37 update changed a lot of stuff, that made some older code incompatible. When it runs into a JS error, SugarCube stops loading code.
- Go back to an earlier version of SugarCube (tutorial/ref for the format, or use this Twine version before SG was update)
- Wait for the template to be updated (should be on this page later this week) and edit what's been changed (JavaScript/CSS and some passages).
- The code is already available here on Github right now, while I finish editing the last template.
- Remove the Settings from the JavaScript (this is probably where the issue is) or move the custom macros (Notify and Dialog) above the settings
For faster help, you might want to check either: the Twine Discord, the Twine Reddit, or the Twine section of the IntFiction Forum (you will need to share your code there too, but it's easier to it there than on itch.io).