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manonamora

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A member registered May 10, 2021 · View creator page →

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Normalement dans cet ordre, ça devrait marcher: x urne, vider urne, x cendres, fouiller cendres, prendre médaillon

C'est bizarre, pcq si tu as fendu le médaillon.... il aurait du être dans ton inventaire.... Sinon essaye de refouiller les cendres?

This scratched the inside of my skin... but I also didn't want to quit!

Maliface’s re-scripted it: https://github.com/MalifaciousGames/Mali-s-Scripts/tree/main/chapbook-scripts/save-system

Update with fixes on the template will come some time today/tomorrow.

How to find the password: Notes.txt's text has bolded words, each referring to one of the picture in the Trash folder. Each picture has been edited with a letter in the background. Put all those letters in the order described by the .txt file. That's the password.

If you go through the DR’s file instead: check the first letter of each paragraph. They are bolded and green. That’s the password.

Commandes * Prendre médaillon * Sortir (si dans le caveau) * Nord (si dans le cimetière) * Jeter médaillon (quand tu es à côté de l'étang)
(2 edits)

Do you mean the Théophile account? Have you gone through all the folders in the Guest Account?

If you're still stuck Check the Trash Folder and the different files. They make a whole puzzle. There are two ways to find the password: check the notes.txt (hints in bold) or the DR's file (special formatting).

Thanks for letting me know! I’ll see if we can find where this comes from, but lol it’s so weird

I can’t take the credit for the actual Saving code >.< It’s all Maliface!

Do you mean the variable goes like this? Previous passage: var = 1 Current Passage: var = 2 Loaded save: var = 3 (and it just does 3 every time you load?)

No worries at all! I always ask, just in case :)

TBH Adventuron is prob the easiest to make/get transcript. It has two commands: TSTART (to start) TSTOP (to stop/download the transcript). When you stop it, it automatically downloads a .txt file on your device.

Comment finir (spoiler)Prend le médaillon et va dans l'étang. Et jette-le.

Merci!

Glad you enjoyed it!
Depending on what bread you use IRL, it is def possible to do it under 15min (it's just waiting for the egg to cook essentially). I do recommend some toasting, to it adds some crunchy texture.

Thanks for the bug(?)s! I'll see what can be edited (Adventuron does containers-ish but in a weird way, so some prepositions mess up stuff, and I didn't think of making enough synonyms iirc).
If by any chance you had a transcript (or plan on replaying to try one of the other recipes), I'd love to see it (for mistake fixing)

Thank you!
I can attest all recipes are good :P

Merciii <3

That awesome! Thanks for sharing!!

Hi!

Thanks for letting me know about the issue with the submission (it's now fixed).
Also, I just noticed the typo in the "jam" page: the Interactive Fiction Showcase 2025 is meant to showcase works created/completed in 2025 (and not 2024, as it had its own page). So, I will have to remove your submissions in a bit (leaving this up so you can see the message first :) )

Bon, normalement le bug est corrigé, l'objet peut être pris!

:(((((( j'ai du mal coder l'objet alors, je vais voir tout ça!

C'était en prenant quel objet? 

ah lol xD oui je vais voir tout ça pour corriger :P

Awesome! Happy to be of help :)

There are two ways: linking that font setting to a css class (i.e. like the font type but in the css you change font-size instead of font-family) or add something like:

var sizepopup = document.getElementById("ui-dialog");
sizepopup.style.fontSize = settings.fontSize;

Just below size.style.fontSize = settings.fontSize;

Fair warning: it changes right away and the popup may/will probably look weird until closed/reopned.

Hiya!

You should check the passage called StoryDisplayTitle, that's where that text is located!

Doesn't look like the setting was saved, because it's still embeded in the page (and not launching in full screen).

(1 edit)

Thank you! and sorry again, I noticed I forgot to save the submission form. Would you mind editing your submission (click here) and answer the two questions (Content Warning + Archival)!

Could the input be a block at the bottom of the transcript (like in-line) instead of hovering at the top of the page?

It's a bit annoying having to scroll up/down the page to read the last action done before entering the next command, but this was a really cool unusual parser!

The best company ever! No troubles here.... :P

Hi,
Can you provide credits for the cover art (as per the rule)?

You must credit any asset used in your entry.

Thank you.

(1 edit)

Hi there,

If you are starting with Twine, I don't recommend using a template, but learning the basics of Twine first.

Twine is a program with multiple formats (Harlowe - default, SugarCube, and Chapbook), each having its own way of coding (formatting of the code, name of macros, symbols to use). I would recommend you check ou the Twine references to see how Twine (the program) works (create a new project, import a Twine project, selecting/changing a format, etc...). 
Then, you may want to check out basics tutorials for making links between passages and tracking choices. I recommend Dan Cox's YouTube series (see listed on this page). If you are set on using SugarCube, I have a whole basics section in my guide, with code examples in action.
Twine also has a community where you can ask questions (find links to the Discord/Reddit/Forum here) and get an answer quicker.

If you are still set on using one of the templates here, the easiest method is to download the HTML version of the template, import it into Twine, make a duplicate, and start editing that duplicate!

If you still have an issue with a template, please tell me which template you are using (since each are different).

EDIT: please note that these templates are meant to be used in SugarCube in the latest version of Twine. I only have so far one Harlowe equivalent (here).

C'était cool! Pour un premier parser, c'était bien fait!

C'était cool à résoudre le puzzle. Pas trop compliquer ou trop simple, mais quand même un bon casse-tête!
Vraiment un bonheur tellement c'était agréable à jouer!



(j'avais oublié de commenter la première fois, je me rattrappe)

Ah dang, I forgot to re-set the temporary variable in that popup. That's my bad!
Essentially, instead of listing all options with <<option "the-option">>, I used <<optionfrom "_variable">>, but forgot to set the variable before that.

If you check the CC-Eye passage (which is almost the same passage but not in a popup), there is this line at the start:
<<set _eyecolours = ["white", "grey", "golden", "green", "blue", "maroon", "brown", "black", "red", "pink", "purple", "lime", "seafoam", "cream"]>>
(it's the line that make the cycle work!)

BTW: if you are looking for explanation on how the Cycle macro works, check out this guide!

Glad I could be of help!

Happy to help!

Hi!

I'm not sure if I'll have a solution, since I currently can't see your code, see which error message you have, nor know which SugarCube version you are using (2.37 is breaking the template - been working on updating all the templates). 

The issue could be one of the following:

  • Something wrong happened as you added the Notify macro (e.g. not pasted in the right section, edits made broke the macro)
  • Something was wrong with the template to begin with (e.g. not compatible with your version of SugarCube)

First, you will want to check which version of SugarCube you are using:

  • if SugarCube 2.36.1: remove the Notify code you currently have and re-add it (Chapel's repo, choose either the minified or pretty, and add the JS in the JavaScript and the CSS in the StyleSheet). I made sure the One Page Template didn't use any of the ID/Class name that macro uses.
  • if SugarCube 2.37.3,
    • Remove the Settings from the JavaScript (this is probably where the issue is) or move the custom macros (Notify and Dialog) above the settings
      • The 2.37 update changed a lot of stuff, that made some older code incompatible. When it runs into a JS error, SugarCube stops loading code.
    • Wait for the template to be updated (should be on this page later this week) and edit what's been changed (JavaScript/CSS and some passages).
      • The code is already available here on Github right now, while I finish editing the last template.

For faster help, you might want to check either: the Twine Discord, the Twine Reddit, or the Twine section of the IntFiction Forum (you will need to share your code there too, but it's easier to it there than on itch.io).

Thank you <3

(also thanks for reminding me this exist, I need to update the SugarCube format...)

Yes it is. Title covers are part of the package.

Did that collection indicate how they were made? (if they were AI generated or not)

Hi! What's the source of the image used in your title card?