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A jam submission

Good night…View game page

Sleep tight
Submitted by Torri Feiiji, spectrophobia — 5 days, 10 hours before the deadline
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Good night…'s itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#23.3333.333
Fun#22.8892.889
Gameplay#52.8892.889
Overall#72.6672.667
Theme#151.5561.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Really nice art style which is very effective and an interesting idea. Great work on finishing! A bit of narrative would go a long way to grounding it as well.

Discord Username(s)
sHAAaÄrkdEEËRecHнaИ#8635
!spectrophobia#5050

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Comments

Submitted

Super idea to "swipe on the keyboard". Since I have shortcuts on opera it kept opening tabs and shortcutes though, si I had to figure out to press K+L, and D + S and Space instead of a full swipe. But once done the gameplay went smoothly.

It is very short, but the art is cool, gratz, very innovative.

Submitted (1 edit)

Fun submission to come across! Consistent and polished art, always nice to come across jam games that don't need to use placeholders. Can't say I've ever played a game that used these controls, a quick tutorial at the start to swipe to the side once and space once before it starts would be a great addition. Also noticed this was submitted to multiple jams and realized death being good wasn't really seen in this entry, but regardless.. Look forwards to seeing more, love the bonus memes!

Submitted

The hand drawn art style is super unique and very pleasing to look at, also the swiping across the keyboard as if it was a touchscreen? Is a very good concept that I’m at a loss as to how it was done, and the unique controls gave it a different feel to other games not unlike the FNAF series which I can see some inspiration from. My only complaint is that it’s not longer.

Submitted

Agree with Zenryoku, the art in this game is well done and i appreciate the time you put into that. The theme of the art makes the game come together. The effect of the narrowing window as the monsters come to grab you makes you try to hurry.

Submitted

I love the art direction and animation. The monsters, menu, bedroom and game over screen all look great and coherent with each other. The mechanic of swiping your keyboard is a cool idea, though I wish swipes were a little more quick to respond. I think the idea of peripheral vision shrinking when a monster appears is great; it does a great job of heightening the fear and panic in the player. Really nice work.