Done quite well within the submission time! Nice job putting in some polish into effects, I like that when you kill enemies they turn into chunks of red. The WebGL canvas is set oddly, it's width should be smaller and you shouldn't need to use itch's fullscreen if properly set as you can use the other button automatically there. If you were to update the game, look into having the sprites move more smoothly as rn there's a lot of jitter, the camera is smoothed out nice though :) Ammo being a bar as it is now is a bit strange for shooting bullet sprites, I'd much prefer an alternative that shows a numerical amount better, same goes for health, I'd prefer something like hearts, and health where it only takes something like 3 hits to die so I can make use of souls more often. Very good project to build upon, lots you can do with it, it's interesting that it's a dungeon crawler type with more of a space shooter movement type, I'd lean into it more and see what you can come up with.
Play game
Soul Snatcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 3.222 | 3.222 |
Gameplay | #4 | 3.000 | 3.000 |
Overall | #7 | 2.667 | 2.667 |
Theme | #9 | 2.556 | 2.556 |
Innovation | #12 | 1.889 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a great project! With some more work and some sprinkling of enemies that maybe fire at the player, a tiny splash of backstory and some additional weapon types and this would be a solid arcade experience! I'd also recommend making your Rigidbody use interpolation and track the player position in late update to avoid the stuttery motion that happens when you move. Great work and congrats on finishing.
Discord Username(s)
Tubetrooper1324#2889
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