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Charged Spiders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #38 | 2.242 | 2.333 |
Innovation | #39 | 2.162 | 2.250 |
Gameplay | #42 | 2.162 | 2.250 |
Overall | #43 | 2.122 | 2.208 |
Fun | #44 | 1.922 | 2.000 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
Ignited_Ice
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Comments
this game is pretty cool looking but it needs some ui a goal and some cool moosic and you got a crazy game :D
The assets and the sound effects are there. I just need some kind of mission or path for me to follow and fully understand what I need to do :) Other than that, nice submission!
And what is the essence of the game? 2 shots and die from a spider? Where at least somehow displayed cartridges, health, targets? + Personally, I had a slightly overestimated mouse rotation speed (with my game it was similar - I corrected it
I wanted combat to be hard so that turning the power on and off was a viable strategy. I didn't want a lot of UI (for enemy and player hp etc) because it would clutter the screen and seem weird once the power and lights were turned off. So I did have reason for doing these things. I will admit that the mouse sensitivity is pretty bad in the browser, though.
It was possible to do it like mine))) The entire UI is switched on and off by elements when the corresponding buttons are pressed (map, tasks, hints). I am also a fan of making tough and complex games, but the public does not appreciate such games, if you don’t pass in 3-4 attempts = rubbish, if you didn’t understand anything for the first minute = rubbish. I recommend revisiting these points.
Well done team on getting your submission into the game. I enjoyed the first person take on this theme along with the fx you had for the shooting in the game. One issue i ran into was the clipping into the walls and seeing whats behind it. Also im assuming due to time constraints you were not able to get music and sound effects added.
Thanks for the feedback! Yeah, I did run out of time for audio. It's a shame, because some audio would probably go really well with the particle fx. The camera clipping is the same story -not enough time. It took a while to get the spider IK to work half-decently, which is probably where all that time went.