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BottleBrush

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A member registered Dec 24, 2021 · View creator page →

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I wanted combat to be hard so that turning the power on and off was a viable strategy. I didn't want a lot of UI (for enemy and player hp etc) because it would clutter the screen and seem weird once the power and lights were turned off. So I did have reason for doing these things. I will admit that the mouse sensitivity is pretty bad in the browser, though.

Thanks for the feedback! Yeah, I did run out of time for audio. It's a shame, because some audio would probably go really well with the particle fx. The camera clipping is the same story -not enough time. It took a while to get the spider IK to work half-decently, which is probably where all that time went.