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A jam submission

One Punch SaloonView game page

Submitted by mikle305, EvilInside — 10 seconds before the deadline
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One Punch Saloon's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#93.2423.400
Innovation#112.4792.600
Overall#162.5272.650
Fun#172.1932.300
Gameplay#182.1932.300

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
mikle305

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Comments

Developer

And one more quick update, we now have an android APK with completed game, since google firebase supports that. The problem is that we never targeted webgl in our planning, so its can be a laggy to play on old android devices

Developer (1 edit)

Hey guys, one of the devs here!
What we currently have in webgl is our old dev-build, that we made for test before implementing firebase.
This is a half finished version with the following bugs:
Broken Win-Lose animations
Not balanced second and third room
Some items doesnt provide points
Lose screen does not support replay.
Not all destroyed items have destroy particles.
No funny cartoon effects on item destroy.
Leaderboard is mocked and doesnt work.

We kinda screw up big, and missed that google firebase doesnt support WEBGL, and implemented it. Since its already too late, we decided to leave an old WEBGL published, and also leave a fully finished standalone build available to download.

We would REALLY appreciate if you guys download a standalone build and give us you feedback on it. In standalone build there's a fully finished game, with leaderboard support in which you can even compete with other players!

Thanks in advance for your time, and have fun :)

P.S. We might later update webgl to a finished version, but it wont have leaderboard support.

Submitted

I didn't even realize there was a lose option lol. The game concept is very fun, the idea of hitting somebody and make it destroy things in the room to get points is simply hilarious. I really liked it. That being said, I didn't understand how the targets position and the force bar would affect the punch effect and direction, since no matter where I put the targets, the trajectory almost always looks random.

Keep up the good work. Best of luck!

Submitted(+1)

If you lose, the game soft-locks btw, as the menu button can't be clicked. Also the third person's target is very weird to get to as it is mostly off screen. Cool concept though.