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Silent Brawl: Rising Fist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2 | 3.286 | 3.286 |
Innovation | #5 | 3.000 | 3.000 |
Gameplay | #8 | 2.714 | 2.714 |
Overall | #8 | 2.750 | 2.750 |
Theme | #12 | 2.000 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Cool idea, would have loved to be able to launch multiple people in the air at the same time for that DmC 2D feeling :)
DmC was our inspiration, would have loved to have more air combat functions and in the future flesh out a more polished game for exactly that!
I really like the idea of launching people into the air and teleporting up to them. Would be neat to have this working more fluidly with more controls. I found it kind of hard to manage a crowd, so having alternative attacks would have been really helpful.
I like this unique idea. Definitely something I haven't seen before.
Your ideas are so good, I loved the air combat concept too and I think if further iterations were done of this game with more time that launch + tp combo would be amazing.
excels in redefining side-view fighting games with its thrilling emphasis on air combat. Fluid aerial mechanics and seamless transitions between ground and air make it a standout and exhilarating experience.
This game reminded me a lot of a game I used to play as a kid.
Even though fighting games are not my cup of coffee nowadays, I had a lot of fun! The fighting combos are really well made and It felt good to punch some dudes. The only thing that turned me down was the airborne mechanic: I flew away with an enemy to the left, not being able to move back to the center of the screen. The mechanic definitely needs some work.
Other than that, the game is really good, nice work!
Thanks for your feedback! I a really appreciate it. From my point of view what you experienced is a bug. I will check with Corniflex to see if I can patch it. If we are able to I will update this reply.
The airborne mechanic was our target mechanic. We did create all the gameplay from scratch within the time constraints.
The game has been patched. When performing the chase to the enemy in the air the player will always go to the inside of the play area. If the player does go out of bounds they will get teleported back to the center of the play area.