Oh, that makes sense! A cool extra to add would have been an agent rating or something to motivate people to be as quiet as possible. I know that's kind of hard to do for a game jam, but would have been neat to see an ending silent score.
Caltaylor101
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As other commenters said, would be nice to have a bigger light in the beginning. Also, not sure what happened with the flashlight, but couldn't figure out how to turn it on. Maybe I had to upgrade it 1 more time?
Peter needs to do a better job at cleaning up, lol.
Really fun game. Reminds me of a 2D version of Thief Simulator.
I really enjoyed the game environment and playing as a cat! The music/noise was a bit overwhelming to play with. Had to mute it a bit cause it gave me a headache, which is probably why the poor cat hates it!
I wish I could have explored the environment more or solved some puzzles. The food and water were a little hard to manage and took away from me looking around at what people were doing. The only other thing was I couldn't figure out that 'Q' was to meow till later because the popup leaves in the beginning.
I'd love to see this with more interactions and the ability to jump around.
1 way to do it is off of memory. So avoid the tiles that you know create noise.
2nd option is to double back to the silent path once you hit a noisy tile. You will always start on the silent path so backtracking can keep you away from monsters long enough to avoid them.
3rd would be to risk it and keep running faster than the monsters can catch you. This can work fine in some situations.
Thanks for your feedback, our team needs to figure out a way to make the gameplay more clear, and we'd like to add more options to mitigate monster attacks.
I really like the idea of launching people into the air and teleporting up to them. Would be neat to have this working more fluidly with more controls. I found it kind of hard to manage a crowd, so having alternative attacks would have been really helpful.
I like this unique idea. Definitely something I haven't seen before.