The game had really nice visuals, I enjoyed that. The gameplay was quite cryptic and I still don't know if there is a way to tell if a tile will be noisy or not, seems like a trial/error thing. I think that the main gameplay mechanic needed some more time to bake, but the visuals and animations are definitely already there.
Play Silent Temple
Silent Temple's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #6 | 3.500 | 3.500 |
Overall | #8 | 2.750 | 2.750 |
Fun | #8 | 2.500 | 2.500 |
Gameplay | #9 | 2.500 | 2.500 |
Innovation | #11 | 2.500 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username(s)
caltaylor, kodawowo, jesamabin
Comments
This was really nice, a bit of work on the color grading might have done the game's look a lot of good but I had fun :)
Liked the concept, smooth animations, Difficult gameplay.. loved it!, some lighting shadows and nice scene setup and this game could be really amazing!
I'm not sure how to figure out the path you need to take to avoid the monsters.
1 way to do it is off of memory. So avoid the tiles that you know create noise.
2nd option is to double back to the silent path once you hit a noisy tile. You will always start on the silent path so backtracking can keep you away from monsters long enough to avoid them.
3rd would be to risk it and keep running faster than the monsters can catch you. This can work fine in some situations.
Thanks for your feedback, our team needs to figure out a way to make the gameplay more clear, and we'd like to add more options to mitigate monster attacks.
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