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A jam submission

Silent TempleView game page

Turn based puzzle game based off memory and strategy.
Submitted by Caltaylor101 — 7 hours, 53 minutes before the deadline
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Play Silent Temple

Silent Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#63.5003.500
Overall#82.7502.750
Fun#82.5002.500
Gameplay#92.5002.500
Innovation#112.5002.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Discord Username(s)
caltaylor, kodawowo, jesamabin

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Comments

Submitted

The game had really nice visuals, I enjoyed that. The gameplay was quite cryptic and I still don't know if there is a way to tell if a tile will be noisy or not, seems like a trial/error thing. I think that the main gameplay mechanic needed some more time to bake, but the visuals and animations are definitely already there.

Fun stuff. I didn't realize the noise that played was the indication of the tiles making sound. The color grading made things hard to grasp but once I understood what was going on, I actually enjoyed it a lot! And I don't even play puzzle/strategy games. Nice work!

Developer

Thanks for playing, we're really glad that you enjoyed it! We are going to work on making the gameplay more clear. 

Submitted

This was really nice, a bit of work on the color grading might have done the game's look a lot of good but I had fun :)

Developer

Thanks for the feedback! I'm glad you liked it! 

I'm guessing that means more contrast or vibrant colors? 

Submitted

Liked the concept, smooth animations, Difficult gameplay.. loved it!,  some lighting shadows and nice scene setup and this game could be really amazing!

Developer(+1)

Nice, I'm glad you enjoyed it! 

After finishing this, it feels like a project we want to continue. We wanted to add a whole lot more with skills and strategies and lure monsters away. Wish I had a few extra days for this submission. 

Thanks for your feedback! 

Submitted

I'm not sure how to figure out the path you need to take to avoid the monsters.

Developer

1 way to do it is off of memory. So avoid the tiles that you know create noise. 

2nd option is to double back to the silent path once you hit a noisy tile. You will always start on the silent path so backtracking can keep you away from monsters long enough to avoid them. 

3rd would be to risk it and keep running faster than the monsters can catch you. This can work fine in some situations. 


Thanks for your feedback, our team needs to figure out a way to make the gameplay more clear, and we'd like to add more options to mitigate monster attacks.