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A jam submission

CandleKnightView game page

Play with the candle knight to ignite te candles of the giant birthday cake. beware with the blowing wolves!
Submitted by lili.lili.12345678 — 4 hours, 8 minutes before the deadline
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CandleKnight's itch.io page

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Comments

Host (1 edit) (+1)

An absolute gem of a game! Playing as the candle, with wolves breathing down your 'wick,' is a brilliant concept. It's a unique and immersive experience that adds a whole new layer of excitement to gaming. Kudos to the developers for creating something truly special.

Developer

thank you nwn <3

Submitted (1 edit)

Is it possible to zip the contents and check the "This file will be played in the browser" checkbox after uploading the files?

Developer

Can you play in the browser? It's my first game so I'm not really sure how to do it (does it still count if the JAM timer expires?)

Submitted (4 edits)

The jam time expires in 40 minutes, so you should have time to edit the game and try it out.

If you used Unity to make your game you can build the game as Web GL, select all of the build files in the build directory, right-click "Send to zip", and upload the zip file.

I don't know how other engines work when trying to submit the game.

Make sure to check the "This files plays in the browser" checkbox below the uploaded file.

Developer(+1)

I'll try, it's downloading, I hope it works 'xD

Developer(+1)

It seems that it's done, I'll upload it, I hope it works

Developer

tried to test it and the program does not want to load

Submitted

I'm getting a similar issue on my phone. At least you have the download available. I personally don't trust executables created by anonymous people, so I won't be able to play your game, unfortunately. If you keep trying to get the Web GL build working, I'd love to play it.

Developer(+1)

I understand, too bad, it's the 1st time I've done it TwT maybe it's too heavy. maybe with a sandbox it would run more confidently? (wait on my cell phone I see it, it has an error message " Unable to parse Build/WebGL.framework.js.br! This can happen if build compression was enabled but web server hosting the content was misconfigured to not serve the file with HTTP Response Header "Content-Encoding: br" present. Check browser Console and Devtools Network tab to debug ")

Developer(+1)

I MADE IT! (but the screen cuts me, let's see if I can also fix that x'D)