Good game! I liked the graphics and the gameplay. The walls at the start seemed to be missing their colliders so I was able to walk right through them and avoid most of the zombies at the start. And like Bardent said the controls not lining up with the camera made movement a little difficult.
I like the concept! I love the little visual of the many slowly turning more undead as he takes damage. That is a really nice touch.
I have two pieces of feedback. One, the zombies are VERY hard to kill XD I think it would feel very satisfying if the flame thrower just melted through them. So it made it very difficult to progress because I would run out of ammo for the flamer and killing them with the gun is just a little bit too slow. Two, I think having WASD movement directions line up with the camera instead of the world would make moving around a lot more intuitive. I kept thinking I was doing something wrong when I pressed W and my character would move left.
Yes you are with your feedback 1 about the balancing. In my own playtesting the canister for the flamethrower dropped too often and the green for life too less so i changed that. The gun fire is weak yes and same here i wanted to give the player the "real" experience whats happens when you shot a zombie... it just keeps on walking ;) ... your absolutly right its not balanced
To the second piece of feedback I have also to say yes you re right again but this approach was on purpose cause i wanted to get feedback to this from others playing. I had never really seen such an WASD controll and wanted to see if maybe ppl would like it... or not ;)
Again many many thanks 4 your feedback and playing my lil demo game
Comments
Good game! I liked the graphics and the gameplay. The walls at the start seemed to be missing their colliders so I was able to walk right through them and avoid most of the zombies at the start. And like Bardent said the controls not lining up with the camera made movement a little difficult.
Thx 4 playing and the feedback :)
Hmmm maybe i missed an collider ^^
Yeah control and cam will be changed when i restart working on it, was experimental :)
I like the concept! I love the little visual of the many slowly turning more undead as he takes damage. That is a really nice touch.
I have two pieces of feedback. One, the zombies are VERY hard to kill XD I think it would feel very satisfying if the flame thrower just melted through them. So it made it very difficult to progress because I would run out of ammo for the flamer and killing them with the gun is just a little bit too slow. Two, I think having WASD movement directions line up with the camera instead of the world would make moving around a lot more intuitive. I kept thinking I was doing something wrong when I pressed W and my character would move left.
Great job! :D
Thank you 4 playing and your good feedback.
Yes you are with your feedback 1 about the balancing. In my own playtesting the canister for the flamethrower dropped too often and the green for life too less so i changed that. The gun fire is weak yes and same here i wanted to give the player the "real" experience whats happens when you shot a zombie... it just keeps on walking ;) ... your absolutly right its not balanced
To the second piece of feedback I have also to say yes you re right again but this approach was on purpose cause i wanted to get feedback to this from others playing. I had never really seen such an WASD controll and wanted to see if maybe ppl would like it... or not ;)
Again many many thanks 4 your feedback and playing my lil demo game