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Bardent

17
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A member registered Sep 18, 2018 · View creator page →

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I love that you just melt through the bunnies with your directional spear XD Agree with Slick that some basic sounds would improve the experience a lot already. I also go really confused when my warmth went down to like -200 and I was barely taking damage and it was hard to tell if the fire was warming me up. But I got lots of rabbit meat and that kept me going for quite a while!


Good job :D

This game looks great visually! The wind sound is also fantastic. That enemy model is creepy as heck and actually made me jump.

I got so confused trying to close the inventory after equipping the axe XD I would definitely suggest remapping some of keys and making it so you can toggle the menus. 

But overall it looked great and it was nice just walking around that environment. Plus immortality is always a bonus although initially I was scared for my life because I had not idea I could not die..

I like the concept! I love the little visual of the many slowly turning more undead as he takes damage. That is a really nice touch.

I have two pieces of feedback. One, the zombies are VERY hard to kill XD I think it would feel very satisfying if the flame thrower just melted through them. So it made it very difficult to progress because I would run out of ammo for the flamer and killing them with the gun is just a little bit too slow.  Two, I think having WASD movement directions line up with the camera instead of the world would make moving around a lot more intuitive. I kept thinking I was doing something wrong when I pressed W and my character would move left.


Great job! :D

That was great! I too am terrible at platformers but I enjoyed attempting it. 

On suggestions I could give is to just make the match light a little faster and make it so you can interrupt it by moving. It would definitely help increase the pacing a little and help ease frustrations going back through the areas I already went thought XD I just wanna take a quick look!

Agreed that the music and ambience was very fitting! Good job :D

Absolutely love the whole back story! What a grim ending... but I love it!

I agree with some of the other comments that the UI could have been larger and some extra info on what the towers did would have been very nice.

Another easy way to spice it up is to add some particle effects when the projectiles hit the orcs and some particles when the orcs die.

Great job! :D

I really like this! I think the concept of not being able to fight the enemies directly but instead having to craft items and place them in the world is great! Crownelius is a great name and a great way to give hints in world. The music was also nice! It was had a good beat but did not feel repetitive. 

I think it would have helped a lot to be able to open just the inventory so you could still see the world around you as you tried to place the cross. Along with that I think the enemies give up the chase slightly too quickly and they stopped chasing me by the time I finally got the cross out XD But that did force me to be more risky and dive in and out while quickly trying to place it so it did make it interesting! 

Lastly I definitely died many times because I did not realize how low my warmth meter was getting so some sort of feedback there would have been nice. 


Great job! :D

This was really fun! I really like the aspect of units having to be villagers that you train and not just being able to magically get a population from the barracks. I like the intro and it's a really nice touch being able to skip it for the next playthroughs! 

I would love to be able to use WASD to move the camera and automatically close the currently selected building info by clicking off of it instead of having to use the X.

I also think showing the villages capacity and current production rate of the different building on the little UI panel would be a nice touch! 

That was a great short little experience! Good job!

Great little endless runner with some challenge. Learned not to trust all potion looking things. The art style was fun and it had a good atmosphere. 10/10 Bardent approved

Thank you!

no no the last boss being very hard was a good thing! It wasn't impossible. I enjoyed it

Thank you. And as did I these past 8 days XD

Love the art style! The music was fun! Just had a little trouble reading the yellow text sometimes. It blended in too much with the background.

Was there supposed to be sound? Other than that this was great! The animations were smooth and movement was nice.Loved the shadow effects as the bugs dropped from the ceiling. Bosses were also great. The last one was very hard. Great Job. Some improvements can be to add some more of an effect when damaging the bugs, like screen shake, etc. 

Had lots of fun with this one. The bugs were just a little buggy. Spawning outside of the room. Also their detection range is a little small.