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Sethreus

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A member registered Aug 28, 2022 · View creator page →

Creator of

Recent community posts

Added an WebGL Version

WebGL Version uploaded - Windows PC still recommend cause its better optic

Bug fixed where you get stuck during jump an firing

Really nice game idea and approach

loved the peripheral vision

As the others already mentioned an checkpointsystem would help as I m not good with those games ;)

In my opinion this idea has potential ... please let us know if you need more testers again when you rework after jam :)

many thanks 4 your testing, rating & comment ☺️ 

Maybe i just wanted to safe some electric energie and thats why i minimised the global light 🤣

Thx 4 playing and the feedback :)

Hmmm maybe i missed an collider ^^

Yeah control and cam will be changed when i restart working on it, was experimental :)

Thank you 4 playing and your good feedback.

Yes you are with your feedback 1 about the balancing. In my own playtesting the canister for the flamethrower dropped too often and the green for life too less so i changed that. The gun fire is weak yes and same here i wanted to give the player the "real" experience whats happens when you shot a zombie... it just keeps on walking ;) ... your absolutly right its not balanced

To the second piece of feedback I have also to say yes you re right again but this approach was on purpose cause i wanted to get feedback to this from others playing. I had never really seen such an WASD controll and wanted to see if maybe ppl would like it... or not ;)

Again many many thanks 4 your feedback and playing my lil demo game

Really good approach... nice inventory and equip system, like the feeling of playing your game

nice survival demo with potential to become more

Improvements from my pov: equipslot description, bugfix healthbar enemy and the already by urself mentioned death conditions

Nice TopDownShooter... really enjoyed playing

like the concept and background story a lot

"Hey little red riding hood...." that was the first thing which run into my head... i like the art style and concept ... so really nice plattformer game :)

Awesome work for those few weeks... hope you are medically better right now... stay healthy like your protagonist when we do our job right ;)

i really enjoyed playing your game and would like to see more of this game in the future.

really really nice approach... love the painted figures and houses... only first improving words from my side would be to change the selection color (White on whitely ground keep me confused if i selected anything ;) ) and the other thing is that you maybe give these lovly figures some more animations :)

very nice approach for the GameJam, nice survival game, many options 4 player to choose what to do. Only the input was not my thing, the big bad guy killed my before realising what to do to fight him... so i would improve on input after more people tested... all over all a solid nice game demo

Hey, nice game. As an improvisation for the future maybe some music or sound.

Is it a bug or did you made it on purpose that you have to walk blindly when campfire is activ?

Thanks for playing and commenting :)

Yes i played around with shaders and special particle effects the first time in my "dev-history"... my kids loved the flamethrower burning right through the zombies.

Maybe you only killed 20 also cause of the sucking webGL version, i had to reduce the size immensely and that killed the playfeeling. So i also recommend the pc version for another try :) maybe then you will find patient zero :)

Thanks for playing and commenting... the obstacles blocking vision problem and the feel of shooting is different in the PC version.... the WebGL version suck because of the things you rightly criticized... thats why i recommend the pc version instead in the description.

But you are right i need to balance maybe.

Nice Game... i like the concept... to improve a lil bit create a pause menu so the player maybe can save the stage or just quit :)

really well done :)

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Hi together, i‘m Chris, a 42 years old hobbyist. Living and working near Cologne, Germany.

Nice lil TD Game... really well done... maybe after the GameJam you improve it some more... more tower more level etc....maybe also change the level of difficulty cause i could not loose ;)

i really like it

Ty 4 playing, yes the literal infinite loop was the first what ran in my head when the theme was revealed :)

Ty 4 playing and feedback :)

Ty 4 palying :)

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found LootLocker on YT with an explination how to set it up in 5 steps but didnt get it working totally so i searched for about 3 hours from A to B to C back to A and so on (in german you would call me a "Trüffelschwein" an truffle pig, research till getting mad or finally finding whats needed)

solution was that the tutorial uses coroutines and i did not in the howl game ( still learning beginner hobbist since June 2022, no idea of C, or C# and any Engine before only VBA knowledge) if you like i can give you access to the project files, already would have done in the jam if I only knew how to get the github running (my only backup is an external drive XD saving manually)

but be aware my code style is (in my opinion) a real mess XD

PS: this was the YT link: "http://youtu.be/u8llsk7FoYg"  no real link else this commentaries would be captured completely :)

searched like an maniac for a leaderboard Solution which works with WebGL AND PC… even killed hiscore implementation then found it and reimp on friday night 🤣crazy to do with fulltime job and kids 🙈

Gave it another go ... loved it again :)

Should be fixed now :)

Thx 4 playing... fixed it now :)

should be fix now

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i will tomorow Time near 2 in the morning and Alarm clock will Ring at 5:30 🤣🤣🤣

Nice Game... good work

Crazy shit XD i really enjoyed it

only issue killed the guard finally but it doesnt count

BUT

as said crazy shit and awesome fun :)

Good concept, had fun

Good use of asset packs... looks quit good

Only Problem on my side when i use the orb i get ported and there the game ends 4 me

personal it stress me cause of jumping too late or too early and not being in control of the running itself... but maybe i m too old for faster reactions XD

still nice plattformer parcouring style game, good concept

might be worth to polish and expand after Jam

Really cool game :) like the concept

But I run in an issue where red and blue where too close together and i couldnt handle pressing the buttons fast enough so I lost

Nicely done, good teamwork

enjoyed playing good concept

:D happens in 1 out of 5 times.... is an problem with collider and movement... didnt found an possibility to cover this already tried different solutions ^^

thx 4 comment and playing

Thx 4 play and your constructive criticism :)