Good music, COOL (!) idea for a puzzler! I had a hard time understanding how to make some elements work together. The boundary of the puzzle wasn't super clear, but I liked the general gist of what needed to happen and the pacing for the most part.
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Frigo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #5 | 4.000 | 4.000 |
Bonus-Points (for accessibility, theme usage and being outstanding) | #6 | 2.333 | 2.333 |
Overall | #7 | 3.000 | 3.000 |
Enjoyment | #9 | 2.667 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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- Let me start by saying I am amazed that this was done in Pulp. I had to re-open the game and try to see the rough edges of Pulp and you did a great job of making a Pulp game not even recognizable as one. I've spent a lot of time in Pulp and you certainly floored me with that. The concept was interesting and I like that the scores were based on days that you could use to clear out the ice box. The music was my favorite out of all the entries to the jam - well done! I struggled a bit to understand how the ice accrued on the bottom and how the temperature was playing a role. I couldn't tell if I should be trying to put a lot of items in and scoring or just pressing the end of day button over and over for 50 points. There was a point where the ice from the bottom was a bar across the middle but not covering the bottom of the ice box which had me a bit confused. This one has great potential!
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