Thank you very much! This is a prototype I made for a game jam. I'm aware of these bugs and am planning an update where I will fix them and make some improvements. In the meantime, I'm working on another project using Pulp, but of a different genre; I would be happy if you would like to try that too!
Lunerk
Creator of
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Thank you so much Dominic, for your positive feedback on the mystery story, mechanics, and art. I'm glad you enjoyed them!
Regarding the hitboxes, I admit it was challenging to handle them with Pulp, but I'm working on improving them.
I've also noticed the bug with the clue list... Unfortunately, it came up too late in the development process. I'll fix it as soon as possible in an update.
For the questions, I understand it can be easy to miss the differences. I'll work on increasing the feedback and making it clearer.
Lastly, for the basement, if the door is open, you can walk through it to finish the game. You just need to move around the central object to do so.
Thanks again for your valuable feedback!
Thanks, I didn't write in the description that I worked on it entirely by myself, using Pulp and just in a few days hahaha!
There is no direct feedback, but if you answer correctly the tremors in the rooms increase and you will notice changes in the cellar, where (SPOILER) you can find the hidden exit.