You might want to show the player what buttons to push, when introducing them to your game.
Combat was really confusing, since I wasn't sure if I was hitting the enemies correctly.
Criteria | Rank | Score* | Raw Score |
Visuals | #126 | 2.028 | 2.400 |
Gameplay Innovation | #136 | 1.437 | 1.700 |
Unexpectedness | #146 | 1.606 | 1.900 |
Audio | #151 | 1.099 | 1.300 |
Fun | #152 | 1.437 | 1.700 |
Overall | #158 | 1.352 | 1.600 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please list any pre-made art/music/code/other assets that you used.
we did it all from scratch
How many members in your team?
List each team member's role, along with their social media / website links!
artist: PixelB_gel https://twitter.com/PixelB_gel
programmer: jacobabarbary https://github.com/jacobabarbary
Anything you want to say to players before they play?
Controls: Keyboard: WASD and Space Controllers: D-pad or
joy-pad and A
for Linux you have to make the file executable
finished attack stuff, no angles or feed back in battle.
also kinda not polished cause the programmer got sick and needed to get it to work in two hours
Cute graphics. Too bad it lacks an attack animation or any other visual feedback (could be just a static slash/trail sprite).
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