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A jam submission

A caverna InfernalView game page

Submitted by drycris studio — 5 hours, 15 minutes before the deadline
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A caverna Infernal's itch.io page

Results

CriteriaRankScore*Raw Score
Mood#153.0003.000
Gameplay#152.7692.769
Overall#202.6922.692
Graphics#212.4622.462
Audio#222.0772.077

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What game engine did you use?
["Blender\/UPBGE"]

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Comments

Submitted

mano muito bom seu game parabéns.

Submitted

Gostei da narração, bem criativo, apenas faltou polir mais os controles.

Seu jogo começa em 26:34

Submitted

o jogo tá daorinha, tlgd senti falta de uma condição de vitória quando chega no final do mapa, tipo eu achei que tinha dado tp e comecei a andar pro começo do jogo de novo, mas tirando isso, tá bem divertido

Submitted

Tive alguns bugs com o mouse, mas é um bom jogo. Parabéns !!!

Submitted

Oi, postei um  gameplay do seu jogo lá no meu canal :D

 
Submitted

very good game i just hoped i can understand the story

Submitted

very good game i just hoped i can understand the story

Submitted

I wish I could understand Portuguese, because I think I would understand the story more, but I do like the deep voice! The obstacles are somewhat easy to avoid. I think the most annoying part is if you fall you start from the beginning! I can imagine that would be frustrating for some players, at least it was for me. You may want to have obvious checkpoints, maybe a purple pulsating orb cloud? Grabbing the health is a bit tricky with getting the right angle, so it might be easy to just have it hovering and spinning and have the player run into that instead.

I wish there was more sound effects: louder non-annoying walking sounds, jumping sounds, slamming sound when I hit the ground from a long distance, maybe a heavy droning sound with a 3D Doppler effect when the red cubes get closer and farther from you (and maybe having red light emitting like that too), hit sound effects, sound getting more hearts, sound that I was being lifted to the next area and I think most importantly a very ominous unsettling background music. I think sound is a mayor part in this game and I think it has a lot of potential! 

I think it would increase pressure and the fun (and anxiety) if you had a long timer bar at the top of the screen with a heavy thumbing sound when you get close to running out of time. This gives the sense to the player to not takes thinking so cautiously, and to aim into the unknown frantically trying to find the exit. Maybe have multiple paths that loop(?)  to increase that pressure.


A part from not knowing the story, I liked it. Lots of potential. Keep doing awesome work! I can imagine making all those platforms and play testing through it all was not easy!

Developer

thanks for playing. i'll leave annotated your ideas for an upcoming game

Developer

and i'm sorry I didn't leave the story in English. is that i was with a sore throat

Submitted

no worries!! I hope your throat feels better!

Developer

now yes. i'm thinking about releasing a game in english i'm just thinking about a story
Developer

como eu goste de mim né já me expondo
Developer

olha que vi esse bug a por "sorte"

Submitted(+1)

Relativamente fácil, curti xD

Submitted

Muito legal, fui até o final sem morrer!

Levei um susto quando começou falar kkk, eu tava com o volume muito alto no fone.

Ficou um pouco difícil entender a voz grave, mas dá pra entender o que fala. Eu acho que ficaria mais legal com a voz mais aguda, tipo os esquilos cantores(Alvin e os esquilos), mas é só uma ideia!

Developer(+1)

kk é eu acho que ficou um pouco difícil de entender mesmo. é que estava com um pouco de dor de garganta

mais é uma boa ideia vou deixar anotado para colocar esse tipo de voz num próximo jogo que eu fazer

Submitted(+1)

O jogo parece ser muito promissor, tem uma ideia maravilhosa, mas por algum motivo eu n consigo girar a camera.  Eu movo so um pouco no começo e depois simplesmente para.

Developer

estranho eu testei o jogo antes de lançar eu acho que deve ser algum bug que eu não percebi mais obrigado por avisar