THIS IS A WORK IN PROGRESS. PLEASE COME BACK LATER.
Code The Muffin
Creator of
Recent community posts
Unfortunately I can't vote, but its a neat little quick game! web version worked fine for me!
I wish there were more levels, but since it was such a short game jam this is amazing work! Nicely done.
And I really appreciate providing the credits / sources! Thank you!
Although the UI is nice, for a small game jam, you could spend that time on adding more levels instead! IMO
Hello !
I'm debating on which game jam to join.
I was hoping that I can make one game for both game jams and try to meet both criteria (because why not).
They are roughly the same time duration!
https://itch.io/jam/say-it-without-words-jam
Hello !
I'm debating on which game jam to join.
I was hoping that I can make one game for both game jams and try to meet both criteria (because why not).
They are roughly the same time duration!
https://itch.io/jam/say-it-without-words-jam
https://itch.io/jam/holistic3d-game-jam-2022
Is this allowed?
A nice simple game. Nice audio. Nice animations.
Controls:
WASD - Move
Space - Attack
E - Bomb (when found)
Some main thoughts:
- I wish there was a death/hurt sound each time I kill/hit the enemy. Maybe have them different so its not just the same sounds (like have it randomly select an audio file from a list). That would be sick.
- Maybe have the secret pathway more obvious to explode with the bomb. I was kinda just dropping bombs everywhere.
- There needs to be a way to heal myself. Maybe once in awhile, the enemy would drop some health? I was stressed with one HP left for half the game.
Keep up the good work!
There is some potential here.
There are missing controls.
WASD/Arrow keys - to move
Ctrl- To attack/interact/select in inventory
Space - To attack
Enter- To open Inventory
Also cant die and there is no way to heal up even if you kill enemies or destroy trees/rocks. And just a weird bug(?) where the hearts are on top of some text in the inventory.
Has some potential so keep up the work!
I wish I could understand Portuguese, because I think I would understand the story more, but I do like the deep voice! The obstacles are somewhat easy to avoid. I think the most annoying part is if you fall you start from the beginning! I can imagine that would be frustrating for some players, at least it was for me. You may want to have obvious checkpoints, maybe a purple pulsating orb cloud? Grabbing the health is a bit tricky with getting the right angle, so it might be easy to just have it hovering and spinning and have the player run into that instead.
I wish there was more sound effects: louder non-annoying walking sounds, jumping sounds, slamming sound when I hit the ground from a long distance, maybe a heavy droning sound with a 3D Doppler effect when the red cubes get closer and farther from you (and maybe having red light emitting like that too), hit sound effects, sound getting more hearts, sound that I was being lifted to the next area and I think most importantly a very ominous unsettling background music. I think sound is a mayor part in this game and I think it has a lot of potential!
I think it would increase pressure and the fun (and anxiety) if you had a long timer bar at the top of the screen with a heavy thumbing sound when you get close to running out of time. This gives the sense to the player to not takes thinking so cautiously, and to aim into the unknown frantically trying to find the exit. Maybe have multiple paths that loop(?) to increase that pressure.
A part from not knowing the story, I liked it. Lots of potential. Keep doing awesome work! I can imagine making all those platforms and play testing through it all was not easy!