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That Car Game (Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 3.938 | 3.938 |
Audio | #7 | 3.313 | 3.313 |
Overall | #11 | 3.292 | 3.292 |
Visuals | #19 | 2.625 | 2.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Wow. I even suck at fake driving... Really enjoyed this one - nailed that "tough but fair" feeling that these games need to work.
I also have a hard time getting around the levels lol, I'll be releasing an update so the learning curve is more forgiving.
Thank you very much for playing :)
Nice job. Very tough, but I enjoyed it a lot.
Yes I also feel it's too hard (and I'm the developer haha) in the next few days I'm going to change and fine tune it so it's a little bit more forgiving.
Thank you very much for playing Ico :)
great work with the gameplay, solid, simple and functional.
i didn't progress much, as i honestly simply bad at this type of games, but yeah, it looked solid. great work.
Great work. I like the drivers perspective, although I found myself dying a lot due to the back end clipping a wall. Since you can't really see whats doing on behind you, it would be nice to have a little forgiveness there. On the next iteration maybe add a damage system so the odd small scrap can be forgiven.
The level designs were cool, if a little bland from the drivers perspective (very grey). Some of the turns were also a little on the narrow side. A general rule of thumb is that if you find the game easy as the designer then everyone else will probably find it pretty challenging.
Overall though, I had fun and it did remind me of some of those old flash games I played back in the day. Well done on completing your entry.
Thanks for the tip about the difficulty level, I also found it challenging so now I can only imagine it beign a nightmare for others haha.
I'm planing on completely remove that "die on one hit" mechanic but your damage system sounds interesting, other ideas I had were making the car smaller so it's easier to manouver around such tight turns or implement a point deduction system.
Thank you very much for playing :)