Great work. I like the drivers perspective, although I found myself dying a lot due to the back end clipping a wall. Since you can't really see whats doing on behind you, it would be nice to have a little forgiveness there. On the next iteration maybe add a damage system so the odd small scrap can be forgiven.
The level designs were cool, if a little bland from the drivers perspective (very grey). Some of the turns were also a little on the narrow side. A general rule of thumb is that if you find the game easy as the designer then everyone else will probably find it pretty challenging.
Overall though, I had fun and it did remind me of some of those old flash games I played back in the day. Well done on completing your entry.
Viewing post in That Car Game (Prototype) jam comments
Thanks for the tip about the difficulty level, I also found it challenging so now I can only imagine it beign a nightmare for others haha.
I'm planing on completely remove that "die on one hit" mechanic but your damage system sounds interesting, other ideas I had were making the car smaller so it's easier to manouver around such tight turns or implement a point deduction system.
Thank you very much for playing :)