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SlightlyOddGames

9
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A member registered Jul 26, 2017 · View creator page →

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Sorry for not getting around to playing whilst the rating was still open. 

I like the concept, although I'd have liked to have seen the top spin on the plate for a bit longer. 
As it was, it didn't really spin much, it just sort of bounced around a bit and then stopped (I was expecting something a bit more like Battling Tops).   

The idea of having to launch it onto the plate in the first place was pretty cool, although a little tough to begin with. 

As Arvid mentioned, TextMesh Pro is great for giving you really clean text.  Another trick is to increase the font size and then scale down the text object to make it crisper. 

I didn't try it on mobile, but I really love the fact that it was an option.  I'm guessing this was the intended platform, as the play style would definitely suit it.

Congratulations on making it to the finish line and keep up the good work. 

Very cool.  It's a really simple idea that's been executed really well.  

I especially like the feel of the hits when you mess up.  It has some real weight to it!

A stored highscore and/or leaderboard would be a great addition to keep you playing. 

Great work. 

Nice work (I'll fill in the questionnaire too).

I like the idea and the character is really cool.  The movement is painfully slow to begin with, which is fine (and quite funny) provided you don't miss the powerups that make movement less awkward.
I'd recommend putting the the first one in a place that is quite easy to trip over.

I'd also recommend doing something to stop players walking off the platforms.  You could quite happy drop a rather long way and there was no need to climb down the ropes.  This easily something that can be fixed with some additional dev time.  

Finally, the audio was good and the graphics are shaping up nicely.  I'd definitely be happy to play it again once it's a bit further in development.  

Overall, it's a good solid concept and could become a cool little platformer. 

That was a massive task for a game jam, so well done on getting it that far.  I'd need to play a real opponent to give you some proper feedback but here's some things I noticed in a single player wander around the map

1. The Core has a longer reach than the NPCs, so you can pick them off one at a time without ever alerting them or taking damage.
2. Money seems to come in really slowly so building your first few units seem to take ages. 

Definitely keep working on it though and let me know when you're free for a game! 

Fantastic work and a great take on the theme.  

The gameplay was smooth and everything seemed to work as expected.  The music did get a bit much after a few games, but that's fairly standard for jam games. 
The only real problem I had was working out how to iron stuff in my first game (I missed the tick to say the item was done).  

Personally I think this would make a pretty fun mobile game. 

Nice work on this game (one of the few I saw in development).

The visuals are really nice, the audio is well mixed and the concept is cool.  The only real problem is the controls. 
Personally I found them quite sluggish, which made timing jumps quite difficult.  I also noticed that you move left and right around the circle but jumping kicks you out towards the edge.  This adds some extra difficulty, which is fine, but I'm not sure whether that was intended. 

Overall though, a really great game and I look forward to seeing where it goes in the future. 

Just wow!  This game is equal parts infuriatingly hard and awesome.  

The concept is really cool and once I got the hang of the controls I was doing pretty well.  The only real criticism of the actual gameplay would be to make the "docked" state a little more forgiving.  There were a few times where I thought I had docked only to realise that part of my ship wasn't quite down. this is then almost impossible to correct without having to try the whole landing over again. 

I'm also pleased that there was a warning at the start about the visuals.  It does make you feel a bit off if you stare at it for too long.  

Great work on this entry. I'd love to see a few more levels (including a few easier ones).

Great work.  I like the drivers perspective, although I found myself dying a lot due to the back end clipping a wall. Since you can't really see whats doing on behind you, it would be nice to have a little forgiveness there.  On the next iteration maybe add a damage system so the odd small scrap can be forgiven.
The level designs were cool, if a little bland from the drivers perspective (very grey).  Some of the turns were also a little on the narrow side.  A general rule of thumb is that if you find the game easy as the designer then everyone else will probably find it pretty challenging. 
Overall though, I had fun and it did remind me of some of those old flash games I played back in the day.  Well done on completing your entry. 

Thanks you for the kind words.  I'm glad you enjoyed playing.