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InterSpinner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #14 | 3.012 | 3.300 |
Visuals | #17 | 3.104 | 3.400 |
Overall | #19 | 2.769 | 3.033 |
Audio | #20 | 2.191 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
As a frequent (but rubbish) Elite Dangerous player I absolutely loved that! First level explains clearly what you need to do, pause menu gives you a reference to controls, and the colour coding gives a constant guide to what you're *supposed* to be achieving... no matter how far you are from actually getting it. The "brake in all directions" key means you're never completely screwed even when you mess up which really balances out the difficulty. Second level (I'll be honest, that's as far as I got) also does the job of making you then fight against your internal ideas of up/down/etc.
really hard game, not something i can complete to be honest :D
but cool concept, i like it, it really implements the game jam theme very well. good work.
Just wow! This game is equal parts infuriatingly hard and awesome.
The concept is really cool and once I got the hang of the controls I was doing pretty well. The only real criticism of the actual gameplay would be to make the "docked" state a little more forgiving. There were a few times where I thought I had docked only to realise that part of my ship wasn't quite down. this is then almost impossible to correct without having to try the whole landing over again.
I'm also pleased that there was a warning at the start about the visuals. It does make you feel a bit off if you stare at it for too long.
Great work on this entry. I'd love to see a few more levels (including a few easier ones).