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Rock Paper Society!'s itch.io pageRate this game
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How does your game fit the theme?
Your goal is to takedown "The Leader" by befriending a group of likeminded people who follow you in your cause.
Development Time
165 combined from all team members
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Comments
this is an AWESOME GAME! I love the mechanics of just Simple Rock, Paper, Scissors but adding that twist of power ups! Every enemy are unique in their own way and it helps with defeating the next boss which I love! Especially the boss level, it gave me that a-ha moment when I solved it which was awesome! I beat the game in the first try as well! I love the storytelling as well and whoever did that Charlie voice, you're awesome! The interpretation I gotta admit its not really "following" the leader but again, taking down the leader and everything is sort of matching the interpretation! The visuals are really great and polished and I can tell that you guys put a lot of effort in it (especially the dwayne the rock johnson reference lol). The audio design is also really good but there are some parts where it could use more audio (main menu, credits, etc). Overall, really great game and if you guys are improving it further, PLEASE HIT ME UP! I really wanna see more of this!
I loved the art style which resonated with the game idea and the progression system as well. Good work :) You can try my game too and give feedback.
Thanks for the kind words! Tried out your game & really liked the style on yours as well :D
Interesting interpretation of the theme but I thought it was well executed and although the first levels seemed easy the patterns as you climbed higher definitely added a new dimension each time. Great effort team! Thank you for participating
Thank you for the kind words and for checking out our game!
Cool idea! Love the opening
Thank you so much :D
Cool concept, not a very strong "follow the leader" theme but fair enough.
The battle system is a bit odd, the first matches are just too easy it's kinda boring to have to press the same move every time. Maybe it would have been much funnier with more depth in the combat system.
Nice entry anyway!
Thank you for the kind words! I agree, we'd like to flesh out the combat system if we were to revisit this idea.
Opening was utter peak, and the game definitely has potential. Although, most the fights felt either really easy or really unfair. The battle against doug he just chose the counter to mine basically everytime, and I'm not sure if it's just me but the leader battle was just absolute pure luck. I couldn't beat it because any move I chose he would win every time! The only way I could deal damage was by choosing the same move as him which I can only accurately predict once. With balancing, polish, and more battles, this could be a really good game.
Thank you for the kind words, glad you enjoyed the opening XD Yea, the main thing we'd like to improve about this idea if we ever get the chance is to rely less on the RNG for the RPS battles.