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KICK ORB's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #3 | 3.300 | 3.300 |
Audio Design | #5 | 3.000 | 3.000 |
Overall | #9 | 3.075 | 3.075 |
Visual Design | #11 | 3.100 | 3.100 |
Interpretation of the theme | #12 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After you, ORBICULON THE LESSER, possess Kacey The Kickin' Chicken's right leg, you drag them through the dark, robot-mummy-guarded tomb to FREEDOM, and guide their every kick.
Development Time
GODDDD I spent almost every waking hour on this from the moment the theme was released. It was a whole thing. Mood swings throughout, but now, I feel really proud of it! Even though of course I recognize some serious, obvious flaws . I'd love to hear your comments and critiques, though, everybody!
(Optional) Please credit all assets you've used
CREDITS:
Engine
This game was made by me, somehow, for the Unity Jam #2 hosted by henrysinclair
using the
UNITY ENGINE
A very special thanks to my beloved wife for playtesting this mess. It was even worse before!
Font
Liberation Sans SDF, using the SIL Open Font License (if my research doesn’t fail me)
Sound Effects
All from FreeSound.org
magical rising wind or sea 403003 by martian
Creative Commons 0
Rubber Chicken 1.wav 475734 by dogwomble
Attribution 4.0
Giant Rubber Chicken Screaming 781863 by TCisme123
Attribution 4.0
Sizzle_lighter_strike_flame.mp3 701441 by KevinT1001
CC0
Knife swish mixed.mp3 423281 by ThePigBoy
Attribution 3.0
Glass Shatter 3 219847 by qubodup
Attribution 4.0
Sound Editing
Done by me, ByNoonTonight, where necessary using Audacity, which uses the Gnu General Public License
Music
Composed by me, ByNoonTonight, using
BeepBox.co, developed by John Nesky
Sprites
Scribbled by me, ByNoonTonight, using Piskelapp.com
Spooky nightmare character 3d model
Made by me, ByNoonTonight, in about 2 seconds using MakeHuman, a blender utility under CC0
Particle Effect Models
Made by me, By NoonTonight, in Adobe Medium if you can believe it, on the Oculus Rift. To quote https://www.adobe.com/legal/terms.html -”Your Content is your content. You own it, we don't."
Other Models
Made by me, ByNoonTonight, using Blender, which is released under GNU GPL license.
Video Integration
I followed a Youtube tutorial by Max O'Didily called "How to Play a Video in Unity WebGL (Simple)"
Thank You For Playing!!!
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Comments
Very Creative
loved the story telling & creativity here - for 1 week this was a great effort so thank you very much for participating!
THIS GAME IS SO GOOD! I LOVE EVERYTHING ABOUT IT! The mechanics are so awesome and the tutorialisation kind of tells me enough information on what to do! The enemies are simple but very engaging. I especially like the boss enemy. The colourblind mode is actually genius as well but I feel like the animations are not obvious enough to tell me what colour it is but I can tell the difference (maybe that's the whole point xD) but I just kinda guessed the colour based on the where the weak spots of the enemies are and the UI on the bottom right of my screen. The boss fight on the colour blind mode for some reason crashed on me (maybe it has something to do with the skipping cutscene part). I also love the 4th wall breaking part and just a random video at the end lol. The visuals definitely need a bit more work but considering the game's nature, the visuals really fit right in! I also love the cutscenes and I can tell that it probably takes you a while to animate each cutscenes whcih is why I 100% love them. The audio visuals were also really impeccable. A lot of effort was put in the sounds especially during the cutscenes. I kinda get the implication of the game with the theme but I'm not really 100% sold of the game's interpretation to the theme cos it feels like a bit of a stretch! Overall, really awesome job and I would definitely wishlist this if this was on steam xD.