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A jam submission

Monster MartView game page

Dr. Frankenstein is trying to satisfy the clientele of his Monster Mart.
Submitted by Jonathan Ribonnet — 12 hours, 14 minutes before the deadline
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Monster Mart's itch.io page

Results

CriteriaRankScore*Raw Score
Design#53.5563.556
Game Mechanics#202.5002.500
Overall#202.6302.630
Interpretation of the Theme(s)#411.8331.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host(+1)

Loved playing this, thank you so much for participating!

The game is solid, visuals are very good
RATE BACK PLS :)

Submitted

Nice game, with stylish visuals and a fun concept. 

Controls need a bit of polish, for example when I click to drag and drop an item, when it is in front of a box that gives a body part, the box also gets clicked (a simple fix that wouldn't involve having to mess with raycast results would be to move the boxes up by a bit so that the body parts don't fall on the ground right in front of the boxes, and the chance of clicking a body part together with a box is lower), plus also the cleaver doesn't feel right (oftentimes I find it removing the whole body entirely instead of the head or arm or leg I want to remove, which is tedious as it completely erases the progress on the monster you are creating). 

I feel like the "building" of the monster doesn't really fit well with the jam's theme, but the theme is optional, so that's besides the point of the feedback I can give you.

Overall, the game seems fun, and polishing the controls a bit would make for a nice pick and play game, on mobile specifically, so good job to the team :D

(+1)

Thanks for the elaborate feedback!

Submitted (1 edit)

I like the graphic design.

Submitted

The visual style is very good! Everything looks polished. I just didn't like that the body parts appear randomly, sometimes you have to click on the boxes a bunch of times. I think if you add a selection of parts and a little tutorial it would make a good game!

A very valid point! Thanks for pointing that out.