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Ship Blaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #5 | 3.235 | 3.304 |
Adherence to Theme | #7 | 3.703 | 3.783 |
Technical Achievement | #7 | 2.639 | 2.696 |
Art and Sound | #10 | 2.852 | 2.913 |
Originality | #13 | 2.213 | 2.261 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Out of all the submissions I've played so far, I might've actually had the most fun with this one. Simple but effective, challenging in an engaging way, this game feels much like old classics. I love how fragile you feel in this game, but powerful at the same time. It really is a game about maneuvering and trying to keep your shield up while gathering as many rockets as possible. You feel mostly in control, but one mistake can cost you everything. I think high stakes like these aren't seen in many modern games, as they try to be more forgiving, but this was actually a refreshing experience for me in a way. Well done!
I love this; the gameplay has a very good feel to it, and the sound design is on point. I was a bit confused with how the shield powerup works exactly, but it didn't really affect my enjoyment of the game. Overall the gameplay was very addicting and fun!
Amazing! I really enjoyed the game!
Especially when the rockets started dropping from the enemies—it was so fun and fast-paced! The game stands out with its sound effects!
I really loved the shooting mechanics. Every time I destroy an enemy ship, it feels so satisfying!
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