As far as I remember, that meteorite killed me when it passed through the planet, but I might be mistaken.
zolkins
Creator of
Recent community posts
Thank you for your feedback! Currently, the game ends after the player consumes 15 items, including objects like people and beach balls. Unfortunately, as the game is still in its early stages, we only have this single level available. We understand that this abrupt ending can be surprising.
The game was initially planned to have 5 levels, but due to time constraints, it has ended up as more of a demo showcasing its potential. Coding took about 2 days, and it turned out that wasn't enough for a single developer to complete the game's logic.
The design of the game is a highlight, with an interesting main character intended to have 5 stages of "growth." However, only the first stage is complete at this time. Our designers, Kate and Yuri, have done a fantastic job, but we recognize that the game mechanics are not fully fleshed out yet.
Thank you for taking the time to try it out and for your valuable feedback!
Great, awesome design!
I really enjoy jam games where the gameplay goes for a record, with no end in sight.
At first, I didn't realize that I needed to collect items, so I thought I was being clever by staying at the base, waiting for something. (Only when I was writing this review did I notice there was a button with information.)
That was my mistake.
Sometimes I noticed that asteroids can pass through the planet, which makes the game a bit harder, but most of the time they disappeared upon contact with the planet.
The game is engaging, and I like it.
I like the atmosphere of the game, and the sounds are also good. I had a problem where I got stuck between lockers several times, and unfortunately, I had to restart the game. It would be nice to have a level restart button so that you don't have to exit the game.
I really liked the tunnel and its effect with the camera flipping at the exit. Unfortunately, I immediately fell through the textures right after that. I also like how the doors open.
I finished the game, and overall, I enjoyed exploring it!
Thank you for your feedback!
We're glad you enjoyed the concept and art. The game is currently a demo showcasing its potential, and unfortunately, it ends before reaching the city-devouring stages we had planned.
We appreciate your enthusiasm and hope to expand on this idea in the future.
Stay tuned!
Thank you for trying the game. We had originally planned for 5 levels, but unfortunately, the game ended up being more of a demo that showcases its potential. I understand that it might not be very engaging at this stage, but it's all we managed to accomplish. Coding took about 2 days, and it turned out that wasn't enough for a single developer to complete the game's logic.
The game's design is the standout feature; the main character is very interesting and was intended to have 5 stages of "growth." Although the first stage is complete, the other stages are not yet in the game. Our designers, Kate and Yuri, did a fantastic job, but unfortunately, the game mechanics are not fully developed yet.
Thank you for your feedback!
This is a great game with awesome mechanics. I really enjoyed it! The jetpack, textures, and post-processing effects are fantastic. I especially liked the attention to detail, such as looking through grates and the minimap. Unfortunately, the large map was a bit overwhelming for me, and I often got lost. Overall, it's a very good game!
We played through the game together with a friend, it took us 3 attempts and about 15-20 minutes. The game was quite challenging, there were moments when we wanted to give up, but we managed to finish it. It was a bit inconvenient that the game closed immediately when pressing Esc. Overall, it was an interesting experience, especially during the puzzle-solving parts.
The theme of chaos is absolutely nailed—everything is quite wild and twisted. This is a game that truly made me laugh, and it was fun watching the cat.
I reached the end by accidentally spawning in the room with the capsule. I think I got really lucky! =)
Quick Review:
Sound design: 3/5
- Game design: 4/5
- Difficulty: 999/5
- Fun factor: 5/5
Amazing! I really enjoyed the game!
Especially when the rockets started dropping from the enemies—it was so fun and fast-paced! The game stands out with its sound effects!
I really loved the shooting mechanics. Every time I destroy an enemy ship, it feels so satisfying!
Quick Review:
- Sound Design: 4/5
- Game Design: 4/5
- Difficulty: 3/5 (Just right!)
- Gameplay Enjoyment: 5/5
The first thing that catches your eye is the beautiful neon effects; the game has great visuals. The gameplay is interesting, and the upgrade system seems intriguing, though I didn’t fully understand it. I noticed some lag when breaking asteroids, and sometimes the game lags when waves spawn. It was fun overall, and the music fits well.
I'm curious about the ending. Overall, I enjoyed it! Quick rating:
- Soundtrack: 4/5
- Game design: 4/5
- Game difficulty: 2/5 (Just right!)
- Gameplay interest: 4/5
he first thing that stands out is the sound design—it fits the game perfectly, and I really enjoyed it. The game’s design is also top-notch. I love that the waves of enemies are chosen randomly each time.
The only thing that put me off a bit was the difficulty. I found it hard to get through more than two stages in a row. But the game keeps you on edge, and that's great!
I'm curious about the ending, but unfortunately, I couldn't finish it. Overall, I really liked the game!
Quick rating:
- Sound: 5/5
- Game design: 5/5
- Difficulty: 5/5
- Gameplay: 4/5
I really enjoyed playing this game for Ludum Dare! The idea of saving a cat is awesome and quite engaging. The first level is pretty easy, but the following ones get more challenging, which keeps the game interesting. I also want to highlight the cool graphics – they definitely add to the overall experience.
Great job!
V1.0/26.02.2023
Fixed music volume issues.
Added an ending to the game.
Reduced startup splash screen time.
Fixed a visual bug with the dock.
Full Changelog: alpha_1...V1.0