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A jam submission

UnraveledView game page

Submitted by vjvalve — 24 days, 44 minutes before the deadline
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Unraveled's itch.io page

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Comments

Submitted

I feel like the camera angle moves up too much when you jump, as each time you jump you cannot see the floor. I would like to see the controls explained somewhere. 

How does the dial feel, is it intuitive?

The dial was a great addition. Great Idea! It felt smooth, comfortable and intuitive.

* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)

The throw felt solid. I had a little trouble getting it to work. I didn’t point it in the correct direction. A guide or arrow would help out a lot. It all felt perfectly in line with what I would expect from the character. Not thrown too far or too fast. Good Job.

* What do you think of the scenery?

The scenery was a bit bland. The water and the environment still feel like placeholders which is not a bad thing by any means but I would like to see more of a artistic choice made for those areas.

I can’t wait to see how the puzzles turn out. I want to be able to mess around with those!


How do you feel about the brief puzzle mechanics?

  • I thought that they were good starts, but I had a bug where if I kept running back and forth between the buttons and block, I would get stuck on invisible walls, I’m not sure why
  • This invisible wall thing happened throughout the level, but not only in the puzzles, it seemed to be whenever I collided with anything, walls, body parts, buttons

Were you able to figure them out relatively quickly with a bit of trial and error?

  • Yes.  I would like a way to choose which side of me I drop my parts or even throw them

Did you get an understanding of the physics of the current body parts that were present?

  • I did learn how the physics worked
  • I would like to see the feet be moveable like the hand, but not being able to move them may have been intentional