I feel like the camera angle moves up too much when you jump, as each time you jump you cannot see the floor. I would like to see the controls explained somewhere.
The dial was a great addition. Great Idea! It felt smooth, comfortable and intuitive.
* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)
The throw felt solid. I had a little trouble getting it to work. I didn’t point it in the correct direction. A guide or arrow would help out a lot. It all felt perfectly in line with what I would expect from the character. Not thrown too far or too fast. Good Job.
* What do you think of the scenery?
The scenery was a bit bland. The water and the environment still feel like placeholders which is not a bad thing by any means but I would like to see more of a artistic choice made for those areas.
I can’t wait to see how the puzzles turn out. I want to be able to mess around with those!
I thought that they were good starts, but I had a bug where if I kept running back and forth between the buttons and block, I would get stuck on invisible walls, I’m not sure why
This invisible wall thing happened throughout the level, but not only in the puzzles, it seemed to be whenever I collided with anything, walls, body parts, buttons
Were you able to figure them out relatively quickly with a bit of trial and error?
Yes. I would like a way to choose which side of me I drop my parts or even throw them
Did you get an understanding of the physics of the current body parts that were present?
I did learn how the physics worked
I would like to see the feet be moveable like the hand, but not being able to move them may have been intentional
Comments
I feel like the camera angle moves up too much when you jump, as each time you jump you cannot see the floor. I would like to see the controls explained somewhere.
How does the dial feel, is it intuitive?
The dial was a great addition. Great Idea! It felt smooth, comfortable and intuitive.
* How does the arm throw feels? (Trajectory, Gravity, Distance, Strength)
The throw felt solid. I had a little trouble getting it to work. I didn’t point it in the correct direction. A guide or arrow would help out a lot. It all felt perfectly in line with what I would expect from the character. Not thrown too far or too fast. Good Job.
* What do you think of the scenery?
The scenery was a bit bland. The water and the environment still feel like placeholders which is not a bad thing by any means but I would like to see more of a artistic choice made for those areas.
I can’t wait to see how the puzzles turn out. I want to be able to mess around with those!
How do you feel about the brief puzzle mechanics?
Were you able to figure them out relatively quickly with a bit of trial and error?
Did you get an understanding of the physics of the current body parts that were present?