How does the pacing of the game feel, is it too fast or too slow?
It is too fast.
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
When just started playing, I did not know what is needed to be fixed, so maybe be more specific about that. When an object is fixed, make some changes in the appearance of the object. Also, be more specific about how much time each object must be fixed.
Are the existing modules engaging enough?
yes
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
Maybe add a mechanic where Ernie can fix the objects faster (if you are planning to specify how much time each object take to be repaired)
How does the pacing of the game feel, is it too fast or too slow?
- I think the pace of the game feels good, I think there needs to be a larger indicator of how much time is left. In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing? - I think adding a larger timer or maybe screen shake as time is running down will add some more weight behind the hectic-ness if that makes sense. Basically more visual indicators on the time running low. Are the existing modules engaging enough?**see incomplete items - We shall see Would you like to see Ernie have abilities/upgrades and if so what would you like to see? - I think adding a upgrade or ability to add more time to the clock will help a lot. Also there could be an ability to bypass a module. so that if time is running low or the player is particularly bad at one module they can skip it. Game breaking glitches/bugs? - all modules do not need to be completed as they do not go away after it is complete. I can just stay at one and play it over and over till the next room. General QoL improvements - perhaps add what button needs to be pressed in the minigame.
How does the pacing of the game feel, is it too fast or too slow?
I think Ernie is slightly too fast
So far the game only gets a sense of urgency from the timer
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
I think tense music would help the atmosphere, and maybe adding flashing alarms
For challenges I would suggest possibly adding quick puzzles or other obstacles that must be solved to access modules
I would like time to be added when I complete certain actions, like repairing a module
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
Maybe he could have an ability that marks a module/puzzle complete
Maybe an ability that temporarily stops the timer?
Game breaking glitches/bugs?
Walls are not solid, I can run through them with no problem
General QoL improvements
I found it extremely difficult to recognize what modules looked like, I only realized because I accidentally walked into one, please make them more recognizable
The collision of objects was a little confusing, such as the tiny black dots on the ground or the larger dots that were similar to the ground. What are those?
• How does the pacing of the game feel, is it too fast or too slow? It felt a little fast, especially given I wasn’t all that sure of what I was doing at first. It does have that sort of high-stakes feeling which is what I think you were going for, so you totally hit the mark on that end.
• In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing? Perhaps you might add things to the scenes that seem as if they were what needs to be repaired but they are really just ‘red herrings’ meant to trip up the player as they dash to repair everything in time.
• Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
Be able to pick things scattered in the scene like stopwatches to boost your time, or shoes with wings to make ernie move faster for some amount of time, perhaps?
• Game breaking glitches/bugs? What appears to be walls within the scene do not seem to register collisions, and they can be walked though. No other huge bugs were noticed.
• General QoL improvements Just a nit picky thing, but the movement on ernie was super sensitive/he’s a little fast, and sort of missed the place I tried to put him in by sliding past it a bit.
-Overall this looked very well polished and well put together so far, great job! <3
Comments
How does the pacing of the game feel, is it too fast or too slow?
It is too fast.
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
When just started playing, I did not know what is needed to be fixed, so maybe be more specific about that. When an object is fixed, make some changes in the appearance of the object. Also, be more specific about how much time each object must be fixed.
Are the existing modules engaging enough?
yes
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
Maybe add a mechanic where Ernie can fix the objects faster (if you are planning to specify how much time each object take to be repaired)
Game breaking glitches/bugs?
I can still run through walls
General QoL improvements
Slow the character down a bit.
How does the pacing of the game feel, is it too fast or too slow?
- I think the pace of the game feels good, I think there needs to be a larger indicator of how much time is left.
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
- I think adding a larger timer or maybe screen shake as time is running down will add some more weight behind the hectic-ness if that makes sense.
Basically more visual indicators on the time running low.
Are the existing modules engaging enough?**see incomplete items
- We shall see
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
- I think adding a upgrade or ability to add more time to the clock will help a lot. Also there could be an ability to bypass a module. so that if time is running low
or the player is particularly bad at one module they can skip it.
Game breaking glitches/bugs?
- all modules do not need to be completed as they do not go away after it is complete. I can just stay at one and play it over and over till the next room.
General QoL improvements
- perhaps add what button needs to be pressed in the minigame.
How does the pacing of the game feel, is it too fast or too slow?
In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
Game breaking glitches/bugs?
General QoL improvements
• How does the pacing of the game feel, is it too fast or too slow?
It felt a little fast, especially given I wasn’t all that sure of what I was doing at first. It does have that sort of high-stakes feeling which is what I think you were going for, so you totally hit the mark on that end.
• In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
Perhaps you might add things to the scenes that seem as if they were what needs to be repaired but they are really just ‘red herrings’ meant to trip up the player as they dash to repair everything in time.
• Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
Be able to pick things scattered in the scene like stopwatches to boost your time, or shoes with wings to make ernie move faster for some amount of time, perhaps?
• Game breaking glitches/bugs?
What appears to be walls within the scene do not seem to register collisions, and they can be walked though. No other huge bugs were noticed.
• General QoL improvements
Just a nit picky thing, but the movement on ernie was super sensitive/he’s a little fast, and sort of missed the place I tried to put him in by sliding past it a bit.
-Overall this looked very well polished and well put together so far, great job! <3
(Edit)
I got to room 4 but I have no idea what im doing.
the folder does not contain all of the files needed to run the game, could you please update your file?
Thanks for letting me know, guess I missed them when they were zipped. Necessary files were added.
View game page for playtest questions.