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A jam submission

Hi StakesView game page

Vampire Roguelike "Endless Runner"
Submitted by sharmanthony, cfasil, Polaraura, octo_inc — 11 days, 7 hours before the deadline
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Comments

The game is entertaining, I enjoy using the bat ability and I think the sprites are great I also like the choice in the music. I did find difficulty in seeing where I'm going since it's hard to tell which part you can walk on and which part is an obstacle. I also noticed that while in bat form the horde doesn't kill you and it's easy to clear the level because of that, I'm not sure if it's intentional but if it is I think it would be better if that didn't happen since it adds more to the challenge. Another thing that can be fixed is that when starting a new level there would be times where the character wouldn't move to the right as if he was stuck on something, this would always happen at the first column of a new level and would only get fixed if I changed to bat form to cross over that invisible wall and switched back. Other than those issues the game is really fun.

I think the level size is perfect for the fast paced game it is. I feel like the blood bar has too much initially and I feel like the bat ability should cause more blood to go away or the blood should go away faster in general because the bat ability can be abused to get blood packs easily and take little to no punishment for using the bat ability. I would like to see a powerup that lets me push the enemies away, I feel like that would be an interesting mechanic to add to the game. The movement of the horde is perfect, I really like how it follows you around rather than just moving in a straight line. Other stats I would like to see would be the current level I am playing. It would be nice to see what level I am in while playing the game. Yes, I think the score helps increase the replayability of the game because it allows for a different goal rather than just living or getting to the next level.  I am not sure what you guys mean by a permanent max blood powerup but I believe adding another powerup to the game would be interesting. As long as it isn’t a broken mechanic and the levels get significantly harder where the powerup is really useful to the player.

Submitted

I love the easy jump-in and play. I like the game mechanics and the levels. I did notice from my first gameplay that the floor wasn't quite distinguishable, I'm not sure if it was the certain level I  was on but it was kind of tough to figure out which was a wall and which was a path. I think it's funny how the enemies are just bullies holding you back haha. You're core gameplay loop is solid. I really like what happens when I push the spacebar, definitely sick. Great Work!

Level size felt fine.

The blood felt very feast or famine.  I like the blood pressure, I'd recommend increasing the background decay rate and increasing the amount received from bloodpacks because both of those felt unnoticeable.  The rates given for the horde and bat mode are good.

Speed boost could be nice, temporary immunity to blood damage might be good, some mode where you can eat the enemies for massive blood boost would be fun.

Movespeed of the horde felt good, pressing but not unfair.

With how minimal the mechanics are you could maybe do stuff like distance run, blood drank, blood lost, time spent as bat, etc.  It would be a fun novelty to help distinguish runs.

Not really, some variety of environment or enemy types may help.  As it stands it can feel very repetitive and one run feels indistinguishable from anote

The idea is interesting, however if that is the plan concerns about blood have to become more pressing.   As it stands I feel like there's more than enough blood meter at the moment.  So maybe start off with a smaller meter that gets bigger over time or make blood drain much faster so it feels like a worthwhile buff. Other Notes: Only major issue is with the obstacles, the color pallet is very dull in this game and that's fine but it means that obstacles are hard to notice and it is not amusing when I die because I got stuck on something I can't see.  In addition the visuals scream 2.5 D but the game plays like a 2D side scroller which lead to strange issues with hitboxes when my head would pump against a bush I'd argue is above my current position. Overall a solid game, the music and visuals are really charming, and the core gameplay loop is solid.

Yooo!!! I like it! It was challenging but I got to level 19. At first I was getting to level 4 and dying but then I figured out the space bar. Hint hint... I want people to figure it out. It became more easier and balanced. I was then using it as a tactic to flee(Hint hint...). It makes you want to play more of it. Stick with the idea that your blood drains over time but make it so that it's less for casual gamers. I feel like this is for slightly hardcore platformer game just to beat the highest score. But it could be good to. Just think about who you're targeting either casual or hardcore gamers. I would like the vampire to emit some kind of blood ability that shoots the knights and kill them. This is because at the start of the next level I was already dead because they huddled up on me. But I made it to level 19 yeah!