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Josue M

4
Posts
A member registered Jan 27, 2023

Recent community posts

(1 edit)

The game is fun, I love tower defense games and this was no different. But I do think that the enemies could use more health, defense or speed since I was able to clear the levels with only one tower. I also think there should be an ability or upgrade for the character to carry more stardust and maybe do a dash since the map felt a bit too big to get from one side to the other. You can also add a invisible wall for the stardust since I often kept throwing them off the map by accident and other times they fell off by themselves when multiple enemies died on the same platform.

A tower you could make is Pluto, small but deadly, I think it could slow or freeze enemies and maybe if you want make, the ground around it become ice to boost your movement speed.

I think a volcanic area could be nice, would block the player from walking on lava and placing towers on it making them think on how to better use the terrain.

The game was smooth for me, but I do think there should be a bit more sense of urgency between waves maybe by adding a timer for the next wave

The UI is understandable, although I do think it should tell the player what buttons they can use and what the towers mean

Maybe enemies could affect the player in various ways like an enemy that leaves a trail of slime that slows the player if they cross it or maybe they cause a small explosion that if the player is nearby they get briefly stunned for a few seconds unable to move or interact with things, it makes them more dangerous than other enemies making the player focus on it in different ways depending on how they affect them

I think enemies should be more difficult, I only needed one tower to put on an intersection and I didn't have to worry about the enemies again. I think a way to fix this could be by making multiple paths an enemy can go, that way the player is obligated to add more towers and upgrade them.

Edit: I enjoyed the new towers and enemies I think it made the game much better and more fluid especially the upgrades and elements 

I do think more different environments would be better with obstacles that the player must overcome such as lava and more explanation on mechanics like elements and effects from towers.

Great improvements so far can't wait to see how it comes out in the final game.

(1 edit)

I enjoyed the game, didn't found any bugs with what I played and it seems easy to understand, the controls work just fine.

Some things that could be helpful is to make some audio or visual cues when the monster is nearby, I felt that it was a bit more annoying than scary when I got caught out of no where.

I also think that the crosshair should be a bit bigger or more noticeable as it was hard for me to see it especially on illuminated or white areas. Another thing that could be helpful but not a necessity is to highlight items when you're close enough to pick them up makes it easier to see and estimate how far you need to be to grab them.

 Other than that great game so far, really scary and entertaining I also like the monster's design makes me jump every time.

Edit: I enjoyed the improvements made to the game, the highlight of pickable objects made it easier for me to know what is interactive especially since the whole game is dark. I think the sound improvements made it much scarier but also help me know when the entity was nearby. I didn't found any problems during my runs, no bugs so far, and I thought the controls were good. I do think some parts are a bit too dark but that's just a little nitpick I have. The paintings having effects is really cool makes them stand out more that I sometimes stood there looking at them eventhough the entity was nearby. I think the game is turning out really good and the changes to the layout of the museum really helps it feel more connected yet still feel like a maze. 

The game is entertaining, I enjoy using the bat ability and I think the sprites are great I also like the choice in the music. I did find difficulty in seeing where I'm going since it's hard to tell which part you can walk on and which part is an obstacle. I also noticed that while in bat form the horde doesn't kill you and it's easy to clear the level because of that, I'm not sure if it's intentional but if it is I think it would be better if that didn't happen since it adds more to the challenge. Another thing that can be fixed is that when starting a new level there would be times where the character wouldn't move to the right as if he was stuck on something, this would always happen at the first column of a new level and would only get fixed if I changed to bat form to cross over that invisible wall and switched back. Other than those issues the game is really fun.

1. The game was a bit challenging, I think it would be better if you added a system where you can't spam newspapers constantly as that made it too easy and have different obstacles that would cover bigger areas

2. The gameplay was fun but I feel it gets repetitive to fast and can get a bit dull if played for a while, a good fix would be by adding unique obstacles maybe adding a fence to some houses to block newspapers unless you throw it in a special way or limiting the amount of newspapers you can throw to make it more challenging and add skill, customization can also fix some issues and make the game more fun

3. I used my pc and the controls work fine the ui is nice although I found it kinda hard to see the health bar and the money earned so maybe it could be made slightly bigger. I also think it would be nice if I could get an indication of some kind to see how big the hit box of the character is since there were times I was sure I was safe but I still got hit, it's not necessary but I think it could be a bit helpful.

4. The art style is one of the things I really love about the game makes it look charming and attractive to the eye.

5. I didn't like how repetitive the game can be after a while needs more variety of stuff to make it more fun the more you play

Something I found out is that if you go back, the character goes off screen and if you press up while off screen and go forward you end up in front of the houses making it easy to get 25 cents and you could also end up riding on the sky. I couldn't find a way to go back to the ground as the character would get lost off screen and I had to restart.