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PhaseWreckage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Usability (Does it work) | #7 | 4.006 | 4.222 |
Fun | #9 | 3.373 | 3.556 |
Relevant to PhaseConnect | #11 | 4.111 | 4.333 |
Mechanics | #11 | 2.951 | 3.111 |
Visual Asthetic | #12 | 2.635 | 2.778 |
Use of sub theme | #12 | 1.476 | 1.556 |
Overall | #12 | 3.092 | 3.259 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Not bad! Some of the shots for the wheels were a bit tight considering the need for direct hits.
Interesting game, I couldn't figure out how to win my attacks kept hitting the blocks but nothing happened? I also kept pulling it backwards like angry birds controls instead of forwards.
yeah I have it so it requires a certain amount of force, think I’ll make it so that hitting it at all would stop it
Cool mechanic but the player attacks feel a little under powered unless I am missing something.
If this is regarding the wheels being difficult to stop, yeah, it is likely I should have the force requirement to stop them lower since as of this build, the more consistent way of stopping them is with a direct, non-wall/fool bounced shot.