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Yo, thanks pretty crazy there was a triple tie for 1st place.

A topic by Mechanical Duck created 9 days ago Views: 43 Replies: 8
Viewing posts 1 to 4
Submitted

Yo, thanks pretty crazy there was a triple tie for 1st place. Good job everyone!

Submitted

great work, duck! is there any way I could contact you to talk abt game design?

Submitted

I would love to talk to you about game design! I would rather communicate on itch.io for security though. 

Submitted

I totally get it! Well for the jam I was impressed you made such a cool game in so little time, could you drive me through your process? Also, do you have tips on using godot? I'd love to try but it seems scary

Submitted

I have participated in a few jams, so I had experience going into this one. A major thing I've learned about game jams, is that it's better to have a small and polished game rather than a big game that isn't very polished. It's important to recognize your own skill level and make sure you can finish your game on time, even if it means cutting out things you really liked. 

As for your question about Godot, don't be afraid about trying to learn it! It is considered the easiest out of the big three game engines (Unity, Unreal, and Godot). If you feel like your current game engine isn't cutting it for you anymore, then I would definitely recommend trying Godot. If you feel like your current game engine IS enough for the games you want to make, then I don't see any reason you would need to learn Godot. If you decide to learn Godot, try not to get overwhelmed at first. The best way to learn a game engine is to learn everything bit by bit. At first it will be frustrating and tedious, but over time you will master it! If you have any more questions I'd be happy to answer them!

Submitted

Thanks a lot, I'm taking notes! I've been trying Unity out and I'm struggling a lot, so it makes me feel better to know that! About learning Godot, do you have useful ressources to share?

Submitted

I don't have any specific videos/resources to share, but here's what i'd do: First, find a beginner tutorial for Godot on YouTube. You want to find one that explains everything in a clear way. If the video tells you to do something, but does not tell you why to do it or how it works, you should find a different video. It is essential that you learn how and why things work, that way you don't develop a dependency on tutorials. If the video does these things, it should be pretty good! I would also recommend taking notes while you watch the video, that way you have a cheat sheet for later when you are not using the tutorial. After you finish the tutorial, I would recommend adding random things to it. Any fun/funny little things you want! This could be sound effects, maybe change the character art, anything you want (but keep it simple). During this stage you will have to look up how to add some things, and that's completely fine! Just make sure you understand exactly what you're doing and how it works. If the thing you're trying to add becomes too difficult or complicated for you, give up on that idea and add something else. Your biggest goal is to not get overwhelmed during this whole process! This is probably the hardest stage of learning Godot, but when you  overcome this part, it will only get easier! Also your experience with Unity might help you a little. If you have any confusion don't hesitate to ask me, I'm really excited that I have the chance to help someone learn Godot!

Jam Host (1 edit)

Hey, Mechanical Duck!
your game is now on Untitled Games Of Fame!!! You can check it out on the site https://untitledgamejam.com/ugof
Congrats again!!!
:PikaPika:
:danceblob: :squirtle_wave:

Submitted

Thanks!