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A jam submission

Stardew VolleyView game page

Farming, but with killer space rocks
Submitted by Eysp — 36 minutes, 28 seconds before the deadline
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Stardew Volley's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#23.6673.667
Use of Theme#43.8333.833
Gameplay Enjoyment#53.3333.333
Overall#53.6393.639
Visuals#63.8333.833
Creativity#63.8333.833
Overall Enjoyment#63.3333.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Interesting idea with the turrets protecting the crops! A suggestion I have is maybe consider making the turrets always targeting (so the player no longer needs to click the turrets) and having left/right click shoot the corresponding turret.

Submitted

Took me a while to realize I had to manually plant the crops, and the menus were a bit too blended in which made them hard to locate initially within the short time frame in-between the waves. A 'Ready?' button for starting the next wave would've been pretty nice.

Other than that, once I started to understand the game though, I began enjoying it. It's a bit difficult to hit the targets though since you don't normally expect the bullets to just pass through the rocks but I eventually got the hang of placing and timing the explosions reasonably well.

All in all, really fun game and a nice idea.

Developer

Yeah, I could have explained things a bit better, and the menus definitely could stand out more. I appreciate the feedback, thanks for playing!

Submitted

It is a nod to stardew valley in space and with Empire style weapons good mix of genres to fit the theme good game

I didn't find the game laggy. I think the game is too hard, though. Most of my missiles just went through the meteorites.

Developer

The missiles themselves don't destroy the meteors, the explosions where the missiles stop do. It's ripped off pretty directly from the Atari game Missile Command.

Submitted

I like the game, but it's too laggy (even without the explosion shaders).

Developer

Maybe I should have exported a windows build instead of just the web one. I didn't have issues when I was testing, even on my phone it ran nicely (without the shaders)