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Decepticell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Enjoyment | #7 | 2.846 | 3.600 |
Use of Theme | #7 | 3.004 | 3.800 |
Gameplay | #7 | 2.530 | 3.200 |
Audio | #8 | 2.530 | 3.200 |
Overall | #9 | 2.530 | 3.200 |
Creativity | #9 | 2.530 | 3.200 |
Visuals | #10 | 1.739 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
The concept is very good and I had fun with trying to figure out which shape is the impostor. Unfortunaetly the boxes fell outisde of where they belong to be quite often which hurts the experience. As for the conversation you start with my teammate SabifiedSab, I personally think you should keep the physics, because they give this bit of movement and let the game live a little more. ( I am bad at expressing myself XD)
You would have to fix the falling over though.
All in all keep the good ideas going in the future. 👍
I have just uploaded a build that has colliders on the walls. Thanks for the feedback :)
It was fun, I liked the concept of the game, but why doesn't the walls have collision :(
Well I implemented the physics last, and didn't really see any reason to confine the boxes inside the walls since the physics doesn't really do anything. If you think the game would be objectively better without this, I may consider just removing the physics altogether since they are not necessary at all
I have just uploaded a build that has colliders on the walls. Thanks for the feedback :)
No problem!