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COPY's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #3 | 3.875 | 3.875 |
Visuals | #4 | 3.750 | 3.750 |
Creativity | #4 | 3.625 | 3.625 |
Overall Enjoyment | #4 | 3.500 | 3.500 |
Use of Theme | #4 | 3.750 | 3.750 |
Overall | #4 | 3.625 | 3.625 |
Gameplay | #5 | 3.250 | 3.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
That's a very nice concept! Well done =)
Thank you :)
It's great to see someone implement a concept, which I personally only have seen once so far, which was the first boss in "Celeste". I think it fits well with the theme, but the death is way too punishing with it's long endurance and that loud scream.
Also you made the same mistake as I did with my own first platformer (I use unity too), which is that floaty feel when in mid air.
In a game where you have to be fast, you don't really want to wait a few seconds after a jump just to land on the next platform. As soon as I reach the next platform, the "impostor" is literally breathing down my neck and I have to try and get a gap between him and me again or die and restart the whole thing, which is very frustrating.
Thank you for playing my game! I agree that the death might be a bit punishing lol and also maybe I need to turn down the volume on the scream too lol. I appreciate all the feedback I will take those things in to consideration if I ever work on this game again lol.
Not bad, turned out to be an interesting game :)
Thank you I appreciate the comment :)
Fun game, I liked the concept, but I feel like death is too punishing and there should be a restart button (so I don't have to sit through the scream every time I die). The shadow is also maybe too close
Thanks for feedback! I appreciate you playing my game I didn't think the animation was too long but I could see it being a tiny bit annoying if you died a lot lol.