Damn, those graphics are really nice. Really looks like a retro game!
Also, the movement helps a lot with this sensation.
Great job!
Criteria | Rank | Score* | Raw Score |
Visuals | #7 | 3.900 | 3.900 |
Audio | #21 | 3.000 | 3.000 |
Overall | #25 | 3.033 | 3.033 |
Overall Enjoyment | #27 | 2.800 | 2.800 |
Creativity | #29 | 3.200 | 3.200 |
Gameplay | #32 | 2.600 | 2.600 |
Use of Theme | #41 | 2.700 | 2.700 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Damn, those graphics are really nice. Really looks like a retro game!
Also, the movement helps a lot with this sensation.
Great job!
This game is simple but nice. I like the story even though there's not much, but my favorite thing has to be the game boy like graphics.
Bitsy my beloved. As a noob/starter game dev, making small games myself, I enjoyed the writing with the whole metaphor of starting small and getting through some major hurdles. Game design is intimidating but yeah, some daunting things can wind up being easy in the end. I would say that I wasn't a huge fan of the score. It felt too short and a bit annoying but I appreciate the commitment to the whole retro feel and I liked how it changed pitch throughout the game. Visuals are good too, especially the background in the ending. Reminds me of Gameboy/Blackberry colors.
The visuals gave me atari or old commodore 64 game vibes, or perhaps gameboy? Although I couldnt figure out how this relates to starting small
Actually, I used 2 color palettes : The first inspired by Nokia 3210 phone (yeah, the one with the snake game... I got one twenty five years ago...) and the last by, yes you guessed it, Game Boy classic. I found them two on lospec.
This was one of the way to express the idea of begining with something very modest as a base for improvement. Starting small is what I'm doing as an "old" guy trying to learn making video games. And Bitsy is a pretty good tool for that.
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