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A jam submission

Scorched MomentumView game page

A small flame was created with the purpose of bringing a new age. Protect it and survive to see it's wonders.
Submitted by Riibaisu — 29 minutes, 42 seconds before the deadline
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Scorched Momentum's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#34.2504.250
Audio#63.6253.625
Overall Enjoyment#83.5003.500
Overall#113.5423.542
Gameplay#143.1253.125
Creativity#143.6253.625
Use of Theme#273.1253.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I love the gameplay loop here and the atmosphere achieves its horror, I feel like having the monster appear one at the time made it less anxiety inducing and it was really easy to stock pile materials for the fire, I didnt need to use the pill during my playthrough, I think the gun having infinate bullets made it easy to shoot the monsters by spam clicking and reloading could make it better or i guess scarier?

Developer(+1)

I completely agree with you! Those are things I want to improve and fix/add in a new version when the jam ends.  Actually, monsters can spawn consecutively; however, such a sequence would indicate a rather unlucky run. Thank you so much for the feedback on how I can improve the game! By the way, if you got the "Demiurge" ending (yellow background), where you finish a run with the fire completely full, I'm quite surprised.

Submitted(+1)

Nope not really haha, I only focused on keeping the fire alive and didnt really spend my materials to have it full because I was under the impression it was pointless to do that

Submitted(+1)

I liked the atmosphere of it. The visual is great. I would say, INSANE. The first minutes of gameplay were  a little confusing, but then I could understand how to play. Feels good but eventually I couldn't help myself but die. The audio feels good, but it lagged with the chrome browser. In overall, thank you! 

Developer(+1)

Thank you so much for playing! My intention was to let the player figure it out for themselves and play a few runs to get the hang of it. The atmosphere and immersion were my priority and I'm happy it seems I succeeded! Unfortunately, the audio lag seems to be a bug in the engine web export that will be fixed only in the next version, I'm afraid I cannot do anything about it…

Submitted (2 edits) (+1)

I like the atmosphere u made here, I was really getting nervous with the sounds, monsters and trying the keep the flame. Really great game. But, here are some comments:
Why did you chose to have more than 3 options to keep the flame? There wasn't any thing that made me choose, just click all of them and put in the fire.
Also, didn't see the theme very well on this. 

Developer(+1)

The fourth item is a luck-based item; its effects can vary from having no impact to significantly fueling the fire. It's function isn't explained, and it exists simply because I intended to include four items, which in hindsight, was a misstep.

Regarding the theme: The concept was to nurture a very small flame into a roaring fire, with failure resulting if you don't. However, the possibility of just sustaining enough growth introduces ambiguity, giving you a valid perspective on it. I'm sorry!

Thank you so much for playing and leaving a comment! I'm glad you liked the atmosphere.

Submitted(+1)

Excellent game. Feels very hectic. Great atmosphere.