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A jam submission

blue.View game page

Rescue the kittens
Submitted by boliconuve (@boliconuve) — 2 hours, 27 minutes before the deadline
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blue.'s itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#113.1753.667
Audio#122.8873.333
Use of Theme#173.1753.667
Creativity#182.8873.333
Overall#182.7663.194
Gameplay#192.1652.500
Overall Enjoyment#202.3092.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host(+1)

so i had an issue where no matter what i did he wouldnt walk, he would play the animation of walking but wouldnt actually move. Looked cool tho!

Developer

That's because I have the jump functionality programmed, but I don't have it in use in the uploaded prototype. I have to polish it for the final version. Thanks a lot for playing it, and for hosting the jam.

(+1)

I really like how the game looks, and the concept of saving kittens from a forest fire is a neat idea.
The camera is a bit frustrating to use, especially due to the inverted y-axis, as well as around edges of things. This problem is especially noticeable around trees where it becomes very hard to figure out where you are.

I noticed you can actually move faster diagonally, so ended up zigzagging around the forest clearing in search of the poor lost kittens. I liked to imagine the mother cat was extra panicked so couldn't run straight.

Developer(+1)

Thanks for the feedback, I'll probably change it in future versions to make it more cinematic so you don't have to worry about it.

I would like to tell you that the diagonal movement is intentional when the mother is scared, but it's not hahaha. I really liked your point of view about it, and I will take it very much into account in updating the mother cat's movement as soon as I can upload a new version of the game.

Submitted(+1)
  • The cat model looks amazing! ( So do the other models, I just like the cat a lot)
  • The sounds were very nice as well c:
  •  I wasn't really sure how to get the cats to leave as they all just said feed me
    The intro cinematic was very pretty, but also too long.
  •  I ended up having to restart the game cause pressing space seems to break your ability to move. 
  • I would have preferred an autorun feature, plus having to hold the mouse button to run was messing with the camera.
Developer(+1)

Thank you very much for the feedback, it is appreciated in order to improve the final version of the game.

As for the gameplay, I need to better clarify the player's objective when “saving” the kittens. I don't make it as clear as I thought.

The cinematic serves as an introduction to the story and the player's objective, but it's true that the final part is too slow. I also don't let the player escape from the cinematic by pressing any button.

As for the mechanics, the jumping is a bug that used to be a feature hahaha. I will think about adding the jump functionality in the future and I will improve the experience with the cat's movement.