That's because I have the jump functionality programmed, but I don't have it in use in the uploaded prototype. I have to polish it for the final version. Thanks a lot for playing it, and for hosting the jam.
boliconuve
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Thanks for the feedback, I'll probably change it in future versions to make it more cinematic so you don't have to worry about it.
I would like to tell you that the diagonal movement is intentional when the mother is scared, but it's not hahaha. I really liked your point of view about it, and I will take it very much into account in updating the mother cat's movement as soon as I can upload a new version of the game.
Thank you very much for the feedback, it is appreciated in order to improve the final version of the game.
As for the gameplay, I need to better clarify the player's objective when “saving” the kittens. I don't make it as clear as I thought.
The cinematic serves as an introduction to the story and the player's objective, but it's true that the final part is too slow. I also don't let the player escape from the cinematic by pressing any button.
As for the mechanics, the jumping is a bug that used to be a feature hahaha. I will think about adding the jump functionality in the future and I will improve the experience with the cat's movement.
It's supposed to be all happening in your head, but yes, I have to rewrite the story. Regarding guiding the player, I realised when I finished the first level that it was very big and easy for the player to get lost.
Now I'm 100% finishing the demo of the next game, but as soon as I have some time I plan to release a new version fixing some bugs as well.