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A jam submission

MachineLearningView game page

Haha get it? You need to learn how to make a machine
Submitted by suppergerrie2 (@suppergerrie2) — 10 minutes, 44 seconds before the deadline
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MachineLearning's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#14.5564.556
Coolness^TM#34.2224.222
Overall#43.4173.417
Gameplay#53.0003.000
Art#61.8891.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's a really fun concept with a lot of potential, but I wasn't able to "make chocolate out of it" (yeah I did read your message with the controls :P)

Submitted(+1)

Love the machine vibes, love those games.

unfortunately cannot run it so opinion is from watching people play

Submitted(+1)

Fits the theme perfectly, but I had a lot of trouble understanding what to do, how to do it, and the huge amount of buggy things happening didn't help. It's a great MVP, and it has a lot of cool features, but to put it simply, there's too much backend and not enough frontend. The physics are cool; You actually think almost realistically about how to arrange your machine, which is really cool. Good shit, but could be better.

Submitted(+1)

This game is way way more fun than I expected! It is hard to figure out, but it is also super fun to mess around in, making scuffed machines, and it really is the essence of "it's stupid but it works". It is very user-unfriendly, scuffed, and hard to play, but I enjoyed every second of it. Honestly my favourite game in the jam and I can't believe it

(+1)

I think this is one of those games that would really benefit from having a good UI. Anyways, I know this game was mostly just a good excuse to learn a new engine and physics library, and I think that's been achieved. Despite my frustrations with the bugs in the engine, it was pretty satisfying to finally start getting points with a 'stupid' solution. In that sense, it fits the theme perfectly, it just came at the cost of annoying gameplay.

I think it's quite cool there's a physics based game in the jam, you're the only one to manage that (not counting the game that uses velocity). The game would need more content/levels and a gentler learning curve, but as a tech demo, I like it! I hope you manage to add the things you wanted to add, like placeable boxes.