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Ascent's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
X Factor | #19 | 1.793 | 2.143 |
Music & Sound | #19 | 1.673 | 2.000 |
Theme & Focus | #20 | 1.554 | 1.857 |
Fun & Design | #20 | 1.912 | 2.286 |
Overall | #20 | 1.793 | 2.143 |
Technical | #21 | 1.673 | 2.000 |
Graphics & Animation | #21 | 2.151 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
How did your team implement the focus (and optionally, the theme)?
The game takes place in an offworld colony orbiting a binary star system (it's weak, I know)
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Everything is Tiny
Infinity
Which parts of the game were NOT made by your team? (Including AI generated)
Nothing
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Comments
This is a nice start. The player character was really hard to control for the platformes being so small. I think it would be easier to control if you had used up/w to jump so you aren't moving with two hands and then need to switch to a mouse to shoot. Is there a double jump? I fell in on of the fire pits and it kind of stinks because you can't just hop out.
The controls were a bit floaty for my liking, found it quite hard to have any precision in the platforming. That said, I otherwise really liked the idea, the vocal sounds were great to hear, reminded me of some much older projects.
Some more feedback on getting hit or taking damage in fire would be nice, and I’m not sure if you could destroy the yellow turrets or not, but so help me god I tried for a while XD