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Zombies Came To The Neighborhood's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics & Animation | #4 | 3.538 | 3.538 |
Music & Sound | #6 | 3.154 | 3.154 |
X Factor | #8 | 2.769 | 2.769 |
Fun & Design | #8 | 3.000 | 3.000 |
Overall | #9 | 2.923 | 2.923 |
Theme & Focus | #13 | 2.615 | 2.615 |
Technical | #14 | 2.462 | 2.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
I created a vertically scrolling zombie game where at the end of the day the user receives binary choice prompts to get additional loot or stat boosts.
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which parts of the game were NOT made by your team? (Including AI generated)
Most of the art was free assets and sounds weren't made by me and are listed on the page
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Comments
Nice work. Seemed to get a bit slow or 'clunky' at times and the bullets sometimes went through walls and hit zombies sometimes not. (WebGL version).
Maybe run an optimization pass over the game e.g. is it pooling and re-used resources e.g. zombies/tiles or updating some things too much e.g. UI elements every frame.
Would have loved to be able to get into and drive the cars.
Gun seemed a bit too accurate for a starting weapon, but great potential to build up on the work you've done.
Maybe it could be more dramatic with a night time and torch light or foggy weather?
Thanks for the feedback and playing my game. I probably need to clean up the collision layer for the bullets. Thanks for optimization suggestions. I did want to add in some way to keep track of the number of zombie currently active and not generate any more after a certain number. I also wanted to improve the zombie's ability to locate the player/deal with wall collision, but after 3 hours and little progress Saturday afternoon I scrapped what I has.
Haha drivable cars is a bit of a streatch for a one week game jam as I still have family responsibilities, but that would definitely be cool. I wanted to add some fire effects so the blast radius was more clear but I ran out of time.
I have all the set up to add in gun swaps, but for the length of the rounds it didn't really make sense unless I was able to finish unlimited days mode.
I thought about fog first but I wasn't sure how to make it scroll and be random. The rain was so mich easier to deal with.
Looks great and it's pretty fun.
Thanks for the feedback and playing my game.
Pretty cool game had fun playing, the mechanics through me off a bit. When vertical scroll started the player just auto moved with no animation, it got stuck couple of times. But I enjoyed it, I like the music too.
Thanks for the feedback and playing my game. Thanks for catching that. I have to make sure the walking animation is playing when the player is "idoling" outside of a building.
Game has amazing art, but the technical side could use some work. My player was moving backwards whenever I shot, and I couldn't figure out how to get it to scroll sometimes when I reached the top of the screen. I did love the sound - both the music and the zombie grunts. With some work this could be a really awesome game!
Thanks for the feedback and playing my game. I not sure I got the physics and the logic for the gun recoil correct because I noticed that too if you fire repeatedly and try to move at the same time. After the jam the player movement is one thing I definitely want to try to improve. I didn't want the player to get stuck in a building without being able to escape so i set it up to stop scrolling where you are inside. I could see adding some logic to detect that if you are in the top 25% of the screen to keep scrolling and ease in and out of scrolling a bit smoother.
Good Job! The art, music and sound affects were super solid and professional and I loved the opening scene to set the tone. I think having the player movement tied to the scrolling camera as well as free roaming was confusing at first, but made sense after fighting a few of those pesky zombies.
Thanks for the feedback and playing my game. I was hoping to add an image to the head of the progress bar on the side to make it a lot clearer that you are scrolling. I also wanted it to load in sync with the direct you are walking but godot kept changing it to top to bottom and it wasn't worth the time sink.
there's some kind of weird inertia on player controls , making the experience quite unpleasant. However the game is super solid for a one guy project
Thanks for the feedback and playing my game. I still have a lot of trouble making good player movement expecially when changing directions. After the jam the player movement is one thing I definitely want to try to improve.
There was a strange drift/float to the controls when moving and shooting at the same time which made things feel trickier than they should have been, but the gun controls felt tight and it was fun to pick a path and clear the way :)
Thanks for the feedback and playing my game. I not sure I got the physics and the logic for the gun recoil correct because I noticed that too if you fire repeatedly and try to move at the same time. After the jam the player movement is one thing I definitely want to try to improve.