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Core Escape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #3 | 3.615 | 3.615 |
X Factor | #3 | 3.308 | 3.308 |
Graphics & Animation | #3 | 3.615 | 3.615 |
Technical | #4 | 3.231 | 3.231 |
Overall | #4 | 3.346 | 3.346 |
Theme & Focus | #8 | 3.308 | 3.308 |
Music & Sound | #10 | 3.000 | 3.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus (and optionally, the theme)?
Whilst the game window is a wider aspect, the entire game content exists in a 1:2 aspect column in the centre.
The game scrolls vertically as the player platforms upwards.
My implementation of the Binary theme doing the art as 1-bit. (bit of a weak connection maybe, but Couldn't think of anything core to the gameplay).
Team Size
Will you continue work on the game after the jam?
Which diversifiers did you use, if any? (optional)
Which parts of the game were NOT made by your team? (Including AI generated)
I don't touch AI content. All the art was my own, sounds generated using Bfxr and tweaked by myself in audacity. The audio was from an older project, but was also my own work.
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Comments
I really liked your art. I couldn't get past the first jump one of the starting options so I'm glad it alternated between two diffrent starts. I'm not sure if I'm just bad or if the jump is really unforgiving.
I have been informed that I should have made it clearer that there is a double jump. So if you fancy another try, take with you the idea of jumping again at the top of the first jump.
My apologies for overlooking making it obvious.
But appreciate the playing and the feedback.
cool looking game
Thanks for playing, and for the kind words.
Whew, that was tough, but well worth it! Love the 1 bit tile art. It communicates things super well and simply and the water rising is surprisingly menacing.
Thanks a lot, the combination of 1-bit and the smaller tiles was a real challenge for me. Glad you enjoyed the game.
Thanks for playing and commenting.
Fun game! I like the interaction between the pully and the door :)
Thanks for playing and commenting.
Glad you liked it, turned out to be one of the most annoying things to dial in in regards to timings with the lava rising, which is why it doesn’t get used in a lot of chunk layouts.
solid game tbh . My lowest rating is the theme / focus but you seem aware of it
Yeah I struggled with the binary part. Had I a bit more time and been able to implement some of the ideas for powerups, a binary A/B selection at certain intervals might have met it better, but alas.
Thanks for playing and commenting though.
A bit on the floaty side of the physics spectrum of platformers, also didn’t know I had doublejump. Good game tho, cool lil fishing minigame
Yeah it seem I had overlooked the double-jump, clearly too used to it being there myself and not thinking to inform the player, whoops.
Definitely agree on the floaty side, I could up the gravity, but would likely in future just swap from my own physics to an off the shelf platformer package instead.
Thanks for playing and providing feedback.
I scored 610 at 515m. Really good simple fun. After about 500m I felt like I'd seen most of the different obstacles, but the coins off the main path presented some tight choices. The movement at the top of ladders was a little funky, and you need to intuit that double jump exists to progress, but a fun time for sure, well done!
Hey, thanks for playing.
Definitely some issues with my platformer code, I think in future I’d likely throw my own away and use an off the shelf system instead, as ladders are far from the only edge case and issue it can exhibit.
Thanks again for the playing and commenting.