Dramatic very
Play game music
Fearmonger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 3.656 | 3.818 |
Memorability | #20 | 2.611 | 2.727 |
Overall Sound | #22 | 2.524 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What is the most interesting interval in your leitmotif/theme?
The most interesting interval for me is the half step or semitone. I use it in the flitting trills to imitate the fluttering of valves which can’t contain the raspy, desperate breathing. I use it in the downward-sliding chromatic melody to illustrate the villain slipping into the body, and I use it before the octave stretch to show the pain of unnatural extension when something foreign ruptures from within.
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